Question / Help Plz help

Sparliff

New Member
Hi guys I need some help..... basically I got gears 5 for pc and I can not get it to stream smoothly in obs .....if I play the game in the viewer without streaming it is jumpy ....if I test stream it its jumpy and and if I stream its jumpy ......the game itself plays great on untra settings with no problem .
I have tried Increasing and decreasing the bit rate ,fps and change the codec from nvenc and x264 ....my output res is 1280x720...the cpu usage is not high at all with 0 dropped frames and no matter what I change settings to it is still jumpy .

My pc specs are as followed.
Cpu ... i7 6700 4ghz
16 gig memory
Gtx 1070 8gig
Windows 10 64
 

Narcogen

Active Member
17:02:48.712: adding 69 milliseconds of audio buffering, total audio buffering is now 162 milliseconds (source: Desktop Audio)
17:02:48.713: adding 23 milliseconds of audio buffering, total audio buffering is now 185 milliseconds (source: Desktop Audio)
17:02:48.713: adding 23 milliseconds of audio buffering, total audio buffering is now 208 milliseconds (source: Desktop Audio)
17:02:48.713: adding 23 milliseconds of audio buffering, total audio buffering is now 232 milliseconds (source: Desktop Audio)
17:02:48.713: adding 23 milliseconds of audio buffering, total audio buffering is now 255 milliseconds (source: Desktop Audio)
17:02:48.713: adding 23 milliseconds of audio buffering, total audio buffering is now 278 milliseconds (source: Desktop Audio)
17:02:48.714: adding 46 milliseconds of audio buffering, total audio buffering is now 325 milliseconds (source: Desktop Audio)
17:02:48.714: adding 23 milliseconds of audio buffering, total audio buffering is now 348 milliseconds (source: Desktop Audio)
17:02:48.714: adding 46 milliseconds of audio buffering, total audio buffering is now 394 milliseconds (source: Desktop Audio)
17:02:48.714: adding 23 milliseconds of audio buffering, total audio buffering is now 417 milliseconds (source: Desktop Audio)
17:02:48.714: adding 46 milliseconds of audio buffering, total audio buffering is now 464 milliseconds (source: Desktop Audio)
17:02:48.715: adding 46 milliseconds of audio buffering, total audio buffering is now 510 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 534 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 557 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 580 milliseconds (source: Desktop Audio)
17:02:48.715: adding 162 milliseconds of audio buffering, total audio buffering is now 743 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 766 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 789 milliseconds (source: Desktop Audio)
17:02:48.715: adding 23 milliseconds of audio buffering, total audio buffering is now 812 milliseconds (source: Desktop Audio)
17:02:48.715: adding 116 milliseconds of audio buffering, total audio buffering is now 928 milliseconds (source: Desktop Audio)
17:02:48.716: adding 46 milliseconds of audio buffering, total audio buffering is now 975 milliseconds (source: Desktop Audio)
17:02:48.716: Max audio buffering reached!
17:02:48.716: adding 69 milliseconds of audio buffering, total audio buffering is now 1044 milliseconds (source: Desktop Audio)


The above usually indicates CPU overload.

17:04:33.761: [rtmp stream: 'adv_stream'] Interface: Realtek 8811CU Wireless LAN 802.11ac USB NIC (802.11, 325 mbps)

Streaming on wireless is not recommended.

I don't see any signs of rendering or encoding lag in the log, but the audio buffering definitely indicates that running OBS and your game together at current settings is causing a performance issue.

16:42:41.182: - scene 'Scene':
16:42:41.182: - source: 'Audio Input Capture' (wasapi_input_capture)
16:42:41.182: - source: 'Game Capture gears 5' (game_capture)
16:42:41.182: - source: 'Game Capture 2 ut' (game_capture)
16:42:41.182: - source: 'titalfall 2' (game_capture)


Having multiple game captures in the same scene can cause bad performance, even if those captures are hidden or not active.
 

Sparliff

New Member
Ok so only have 1 game capture .... unfortunately wireless is the only way I can get on line .....and as for the audio I dont know what to do there ......I've tried streaming g on shadowplay and there has been no issue so far ....stream is good and also audio ...no lag or jittering....so could it just b obs that's the issue ?
 

Narcogen

Active Member
That shadowplay works and OBS has trouble just indicates that your machine is below spec for what OBS is trying to do. ShadowPlay in particular uses less resources to do its job than OBS does, but it is less flexible. If SP works better for you, you should use it. To get the same level of performance with OBS might require you to reduce resolution or framerate in order to get comparable performance due to differences in how SP and OBS work.
 
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