The Crappy Gamer
New Member
While I was making a gameplay video of League of Legends, I was listening to some tunes in MusicBee. I had a set playlist and it picked it up fine, but around a quarter of the way into my record (in the middle of a LoL match), it starts picking up audio from a file not even queued up in anything, much less playing. This audio was not coming through for me to hear, otherwise I would have stopped recording right then and there. I had no idea about it until I started to do my edits (title cards, clipping out some dead air time, etc.). It's not too big of a deal, just my subscribers are going to get preached at a bit on top of chiptunes and LoL action. I would, however, like to prevent this in the future.
Intel Xeon W3550 8-core
12GB DDR-3
Win 7 Pro x86_64
AMD FirePro V5900 (FireGL V)
Edit: OBS 0.16.6
I was playing (and capturing) audio from game, device (computer), and media. Again, I had no other programs open to play music, much less something in a directory not related to what I was listening to. I'd upload the video file, but it's quite large. I'll link to it at the time code it happens once I've uploaded to YouTube.
Intel Xeon W3550 8-core
12GB DDR-3
Win 7 Pro x86_64
AMD FirePro V5900 (FireGL V)
Edit: OBS 0.16.6
I was playing (and capturing) audio from game, device (computer), and media. Again, I had no other programs open to play music, much less something in a directory not related to what I was listening to. I'd upload the video file, but it's quite large. I'll link to it at the time code it happens once I've uploaded to YouTube.
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