Only One Audio Source is Recorded at a Time

bpacyga

New Member
I'm having an issue where only one audio source in the audio mixer is present in the output recording. During recording, both sources show movement in the audio mixer. With the first game I tested recording on, the Desktop audio containing the game's audio is not in the final recording after remuxing from .mkv to .mp4. Strangely enough, the .mkv only has the Desktop audio and not the audio from my Mic. I assumed this was due to how I had set up the audio tracks, but the settings appear to be properly set to record Tracks 1 and 2, with the Desktop Audio going into Track 1, and the Mic into Track 2. The other game I tested with had the inverse problem. It has no Mic audio in the final .mp4, but the game audio is present. Unlike the prior game, there is no difference between the .mp4 and .mkv audio files. I'm new to OBS, so it is likely I missed a setting somewhere, so I would appreciate the help. Here is the log file for the most recent test of the first game: https://obsproject.com/logs/UUhY9OXIt4Yg1VEI
 

AaronD

Active Member
Like Harold said, the tracks don't mix. If you want to hear everything together, you need to put it on the same track. Most players default to Track 1, so that's the one that gets everything. Then if you want to remix later, you can use the other 5 for that.

Most commercially-released stuff uses those tracks for alternate languages, descriptive audio for the visually impaired, etc. So you really don't want those to mix!
 

bpacyga

New Member
Yep! That's what it was. I didn't really know that's how audio tracks worked, thanks for the information, it's helpful to a beginner like me. So I would be fine to leave the desktop audio on 1 and mic audio on 2 were I to edit the mp4, which in my case I'll likely be doing, it's just that immediately playing the mp4 back without editing that was the bad idea, since I just was in a hurry to see if my setting were good. Anyways, thanks for the help!
 

koala

Active Member
You can always add another mixed track, for preview, which you don't use for postprocessing. For example: track 1 = game audio + headset + mic, track 2 = game audio, track 3 = headset, track 4 = mic
 
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