One shot GIFs do not play all their frames when using "Media Source"

XC3N

New Member

Operating System Info​

Windows 11

Other OS​

No response

OBS Studio Version​

30.1.0

OBS Studio Version (Other)​

No response

OBS Studio Log URL​

https://obsproject.com/logs/qS3njwf5uIqvksUm

OBS Studio Crash Log URL​

No response

Expected Behavior​

Playing a GIF added as "Media Source"
I want to play the GIF one shot, when directly triggered, and then disappear.

Current Behavior​

When triggered, the GIF plays about 90% of it's frames then disappear.
This problem does not happen when using "image" as source
The GIF plays properly when "loop" is checked


Settings:
obs64_hYQBzpKUwk

An example of a gif I use:
3headedmonkey

Steps to Reproduce​

  1. add "media source"
  2. set up a local .gif file
  3. uncheck "Restart playback when source becomes active"
  4. Trigger the GIF (I use the controls below the preview window when the source is selected)
  5. The gif plays about 90% of it's frames and then disappear
    ...

Anything else we should know?​

This problem does not happen when using "image" as source
The GIF plays properly when "loop" is checked
 

XC3N

New Member
re attaching missing pictures:

Settings:
obs64_hYQBzpKUwk.png


Example GIF:
3headedmonkey.gif
 
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