Curious Pineapple
New Member
Hi there :)
I've recently begun trying to use OBS to record game footage and have stumbled onto an odd issue. This happens wether I use GPU0 (GTX1050) or GPU1 (GTX650), or the CPU for encoding. I installed the 650 just as a test to see if a GPU dedicated to encoding helped at all. It happens at native 1080 recording, and also downscaled 720. It even happens in the preview window when not recording.
The issue is pretty much as described in this post: https://obsproject.com/forum/threads/weird-black-white-squares-while-streaming.92760/ I have found increasing bitrates gives no real improvement and the artifacting gets worse over time until it becomes a jittery mess. The recordings I had made of it are currenctly stuck on a virtual hard disk that I can't access or recover to another drive but the other post/video sums up my issue pretty well.
The game I am having issue with of Sea of Thieves. It's pegging my GPU but uses at max 30% CPU. Strangely enough the issue does not happen when previewing (and not recording due to an NDA) an "Insiders" version of the game that's due to be released on Steam in a few weeks. I can't try recording or streaming the Insiders game however just the preview window is noticably better.
I recently tried virtualizing my whole system. Using the NDI plugin I streamed from one virtual machine to another and that spat out a stream to YouTube just fine so I doubt this is a machine horsepower issue.
The system is a HP Z800 with the following specs:
Dual Xeon X5570 CPU's (NUMA configured, MNI disabled, Hyper-threading enabled)
56GB DDR3 ECC memory (could ECC memory latancy be an issue?)
GTX1050 primary GPU
GTX650 secondary GPU (just installed today for testing)
Running 2 SSD's on a SATA3 PCIe controller (although shouldn't affect the preview window)
Both GPU's are running at PCIe2 16x as one goes to each PCH. This system was designed to edit video (11 years ago) so even when fully loaded everything runs as fast as possible. No lane splitting or choosing betrween onboard and expansion cards.
I'll try and get some more recordings along with a few other games to get a comparison. I do have another game that is both on the Windows store and the Epic store. May show a difference between games running under the WinStore security layers.
Any tips on what to look at would be appreciated. Using NDI or a capture card on a second machine (I have 2 of these things) is an option, and I do have a pair of Xeon X5670's I can use/try as they are a slightly different architecture. Replacing this with something else is also an option, however given the current situation (and already planning on lashing out on a new graphics card), I'd rather use this machine as a base for as long as I can.
I've recently begun trying to use OBS to record game footage and have stumbled onto an odd issue. This happens wether I use GPU0 (GTX1050) or GPU1 (GTX650), or the CPU for encoding. I installed the 650 just as a test to see if a GPU dedicated to encoding helped at all. It happens at native 1080 recording, and also downscaled 720. It even happens in the preview window when not recording.
The issue is pretty much as described in this post: https://obsproject.com/forum/threads/weird-black-white-squares-while-streaming.92760/ I have found increasing bitrates gives no real improvement and the artifacting gets worse over time until it becomes a jittery mess. The recordings I had made of it are currenctly stuck on a virtual hard disk that I can't access or recover to another drive but the other post/video sums up my issue pretty well.
The game I am having issue with of Sea of Thieves. It's pegging my GPU but uses at max 30% CPU. Strangely enough the issue does not happen when previewing (and not recording due to an NDA) an "Insiders" version of the game that's due to be released on Steam in a few weeks. I can't try recording or streaming the Insiders game however just the preview window is noticably better.
I recently tried virtualizing my whole system. Using the NDI plugin I streamed from one virtual machine to another and that spat out a stream to YouTube just fine so I doubt this is a machine horsepower issue.
The system is a HP Z800 with the following specs:
Dual Xeon X5570 CPU's (NUMA configured, MNI disabled, Hyper-threading enabled)
56GB DDR3 ECC memory (could ECC memory latancy be an issue?)
GTX1050 primary GPU
GTX650 secondary GPU (just installed today for testing)
Running 2 SSD's on a SATA3 PCIe controller (although shouldn't affect the preview window)
Both GPU's are running at PCIe2 16x as one goes to each PCH. This system was designed to edit video (11 years ago) so even when fully loaded everything runs as fast as possible. No lane splitting or choosing betrween onboard and expansion cards.
I'll try and get some more recordings along with a few other games to get a comparison. I do have another game that is both on the Windows store and the Epic store. May show a difference between games running under the WinStore security layers.
Any tips on what to look at would be appreciated. Using NDI or a capture card on a second machine (I have 2 of these things) is an option, and I do have a pair of Xeon X5670's I can use/try as they are a slightly different architecture. Replacing this with something else is also an option, however given the current situation (and already planning on lashing out on a new graphics card), I'd rather use this machine as a base for as long as I can.