Dacoolmike
New Member
So I tried recording the game with obs when the game is fullscreen its just black with sounds on windowed mode its just white screen with sounds. I tried running the game and obs on admininstrator mode hoping that it would work but it didn't other games work fine
here's my log file and i also included a screen shot.
08:36:14: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
08:36:14: -------------------------------
08:36:14: CPU Name: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
08:36:14: CPU Speed: 2808MHz
08:36:14: Physical Memory: 4095MB Total, 4095MB Free
08:36:14: stepping id: 9, model 158, family 6, type 0, extmodel 4, extfamily 0, HTT 1, logical cores 8, total cores 4
08:36:14: monitor 1: pos={0, 0}, size={1920, 1080}
08:36:14: Windows Version: 6.2 Build 9200
08:36:14: Aero is Enabled
08:36:14: -------------------------------
08:36:14: OBS Modules:
08:36:14: Base Address Module
08:36:14: 00D60000 OBS.exe
08:36:14: 6B640000 OBSApi.dll
08:36:14: 6BAC0000 DShowPlugin.dll
08:36:14: 6BA90000 GraphicsCapture.dll
08:36:14: 6BA60000 NoiseGate.dll
08:36:14: 6BA40000 PSVPlugin.dll
08:36:14: 6BA20000 scenesw.dll
08:36:14: ------------------------------------------
08:36:14: Adapter 1
08:36:14: Video Adapter: NVIDIA GeForce GTX 1050
08:36:14: Video Adapter Dedicated Video Memory: 3221225472
08:36:14: Video Adapter Shared System Memory: 1073676288
08:36:14: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:36:14: ------------------------------------------
08:36:14: Adapter 2
08:36:14: Video Adapter: Intel(R) HD Graphics 630
08:36:14: Video Adapter Dedicated Video Memory: 134217728
08:36:14: Video Adapter Shared System Memory: 4160684032
08:36:14: =====Stream Start: 2017-08-21, 08:36:14===============================================
08:36:14: Multithreaded optimizations: On
08:36:14: Base resolution: 1280x720
08:36:14: Output resolution: 1280x720
08:36:14: ------------------------------------------
08:36:14: Loading up D3D10 on NVIDIA GeForce GTX 1050 (Adapter 1)...
08:36:15: ------------------------------------------
08:36:15: Audio Format: 48000 Hz
08:36:15: ------------------------------------------
08:36:15: Audio Channels: 2 Ch
08:36:15: Playback device Default
08:36:15: ------------------------------------------
08:36:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:36:15: Global Audio time adjust: 0
08:36:15: ------------------------------------------
08:36:15: Audio Encoding: AAC
08:36:15: bitrate: 128
08:36:15: ------------------------------------------
08:36:15: device: USB2.0 HD UVC WebCam,
08:36:15: device id \\?\usb#vid_13d3&pid_5666&mi_00#6&2f2fc667&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
08:36:15: chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
08:36:15: use buffering: false - 0, fourCC: 'MJPG'
08:36:15: audio device: Microphone (Realtek High Definition Audio),
08:36:15: audio device id (null),
08:36:15: audio time offset 0,
08:36:15:
08:36:15: device audio info - bits per sample: 16, channels: 2, samples per sec: 44100, block size: 4
08:36:15: Using directshow input
08:36:15: Using Window Capture
08:36:15: Using graphics capture
08:36:15: Using anti-cheat hooking for game capture
08:36:15: Trying to hook process: Burn It Down.exe
08:36:15: Scene buffering time set to 700
08:36:15: ------------------------------------------
08:36:15: Video Encoding: x264
08:36:15: fps: 24
08:36:15: width: 1280, height: 720
08:36:15: preset: veryfast
08:36:15: profile: high
08:36:15: keyint: 48
08:36:15: CBR: no
08:36:15: CFR: yes
08:36:15: max bitrate: 1800
08:36:15: buffer size: 1800
08:36:15: quality: 8
08:36:15: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
08:36:36: Using Window Capture
08:37:59: Audio timestamp for device 'USB2.0 HD UVC WebCam' was behind target timestamp by 300
08:44:08: Exit signal received, terminating capture
08:44:10: Total frames encoded: 11379, total frames duplicated: 11 (0.10%)
08:44:10: Total frames rendered: 11398, number of late frames: 2 (0.02%) (it's okay for some frames to be late)
08:44:11:
08:44:11: Profiler time results:
08:44:11:
08:44:11: ==============================================================
08:44:11: video thread frame - [100%] [avg time: 2.926 ms] [children: 90.2%] [unaccounted: 9.77%]
08:44:11: | scene->Preprocess - [57.8%] [avg time: 1.692 ms]
08:44:11: | GPU download and conversion - [32.4%] [avg time: 0.948 ms] [children: 21.7%] [unaccounted: 10.7%]
08:44:11: | | flush - [20.8%] [avg time: 0.608 ms]
08:44:11: | | CopyResource - [0.786%] [avg time: 0.023 ms]
08:44:11: | | conversion to 4:2:0 - [0.171%] [avg time: 0.005 ms]
08:44:11: Convert444Threads - [100%] [avg time: 1.032 ms] [children: 99.1%] [unaccounted: 0.872%]
08:44:11: | Convert444toNV12 - [99.1%] [avg time: 1.023 ms]
08:44:11: encoder thread frame - [100%] [avg time: 1.474 ms] [children: 0.271%] [unaccounted: 99.7%]
08:44:11: | sending stuff out - [0.271%] [avg time: 0.004 ms]
08:44:11: ==============================================================
08:44:11:
08:44:11:
08:44:11: Profiler CPU results:
08:44:11:
08:44:11: ==============================================================
08:44:11: video thread frame - [cpu time: avg 1.03 ms, total 11750 ms] [avg calls per frame: 1]
08:44:11: | scene->Preprocess - [cpu time: avg 0.644 ms, total 7343.75 ms] [avg calls per frame: 1]
08:44:11: | GPU download and conversion - [cpu time: avg 0.163 ms, total 1859.38 ms] [avg calls per frame: 1]
08:44:11: | | flush - [cpu time: avg 0.089 ms, total 1015.63 ms] [avg calls per frame: 1]
08:44:11: | | CopyResource - [cpu time: avg 0.016 ms, total 187.5 ms] [avg calls per frame: 1]
08:44:11: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 46.875 ms] [avg calls per frame: 1]
08:44:11: Convert444Threads - [cpu time: avg 1.267 ms, total 28843.8 ms] [avg calls per frame: 2]
08:44:11: | Convert444toNV12 - [cpu time: avg 1.26 ms, total 28687.5 ms] [avg calls per frame: 2]
08:44:11: encoder thread frame - [cpu time: avg 0.59 ms, total 6718.75 ms] [avg calls per frame: 1]
08:44:11: | sending stuff out - [cpu time: avg 0.002 ms, total 31.25 ms] [avg calls per frame: 1]
08:44:11: ==============================================================
08:44:11:
08:44:11: =====Stream End: 2017-08-21, 08:44:11=================================================
08:44:11: Terminating 0xecc
Last game capture log:
2017-08-21, 08:36:16: we're booting up:
08:36:16: CaptureThread: attached to process Burn It Down.exe
08:36:16: D3D9 Present
08:36:16: (half life scientist) everything.. seems to be in order
08:36:16: D3D9EndScene called
08:36:16: D3DPRESENT_PARAMETERS {
08:36:16: BackBufferWidth: 1920
08:36:16: BackBufferHeight: 1080
08:36:16: BackBufferFormat: D3DFMT_A8R8G8B8
08:36:16: BackBufferCount: 2
08:36:16: MultiSampleType: D3DMULTISAMPLE_NONE
08:36:16: MultiSampleQuality: 0
08:36:16: SwapEffect: D3DSWAPEFFECT_FLIPEX
08:36:16: hDeviceWindow: 396144
08:36:16: Windowed: false
08:36:16: EnableAutoDepthStencil: true
08:36:16: AutoDepthStencilFormat: D3DFMT_D24S8
08:36:16: Flags: None
08:36:16: FullScreen_RefreshRateInHz: 60
08:36:16: PresentationInterval: 0
08:36:16: };
08:36:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:36:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:36:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:36:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:36:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
08:36:16: successfully set up d3d9 hooks
08:36:16: D3D9Present called
08:36:16: DoD3D9GPUHook: success - d3d9ex
08:36:16: D3DSURFACE_DESC {
08:36:16: Format: D3DFMT_A8R8G8B8
08:36:16: Type: D3DRTYPE_SURFACE
08:36:16: Usage: D3DUSAGE_RENDERTARGET
08:36:16: Pool: D3DPOOL_DEFAULT
08:36:16: MultiSampleType: D3DMULTISAMPLE_NONE
08:36:16: MultiSampleQuality: 0
08:36:16: Width: 1920
08:36:16: Height: 1080
08:36:16: };
08:36:16: successfully capturing d3d9 frames via GPU
08:36:35: ---------------------- Cleared D3D9 Capture ----------------------
08:36:35: received restart event, capturing
08:36:35: DoD3D9GPUHook: success - d3d9ex
08:36:35: D3D9EndScene called
08:36:35: D3D9Present called
08:36:35: D3DSURFACE_DESC {
08:36:35: Format: D3DFMT_A8R8G8B8
08:36:35: Type: D3DRTYPE_SURFACE
08:36:35: Usage: D3DUSAGE_RENDERTARGET
08:36:35: Pool: D3DPOOL_DEFAULT
08:36:35: MultiSampleType: D3DMULTISAMPLE_NONE
08:36:35: MultiSampleQuality: 0
08:36:35: Width: 1920
08:36:35: Height: 1080
08:36:35: };
08:36:35: successfully capturing d3d9 frames via GPU