I'm certainly not an expert. Just curious about what's in the log file:
03:04:04.791: [game-capture: 'Game Capture'] capture stopped
04:03:57.412: User switched to scene 'FULL'
04:04:56.720: User switched to scene 'STREAM ENDING'
04:04:59.555: adding 23 milliseconds of audio buffering, total audio buffering is now 417 milliseconds (source: Media Source 2)
04:04:59.555:
04:04:59.624: adding 23 milliseconds of audio buffering, total audio buffering is now 441 milliseconds (source: Media Source 2)
04:04:59.624:
04:06:01.109: [rtmp stream: 'adv_stream'] User stopped the stream
It appears to me that these actions are done by yourself: stop game capture, switch to scene FULL, switch to scene STREAM ENDING and stopping the stream. Is that correct? Where in this sequence of actions did the dropping of all frames take place?