TyroneSama
Member
OBS-MP seems to trigger aggressive anti-cheat systems in situations where OBS1 with "Anti-cheat compatibility hooking" checked would not.
Examples include Elsword and Phantasy Star Online 2. The former closes with an alert from XTrap, regarding "graphics-hook32.dll", after successfully capturing for a few seconds. The latter throws out the standard "[program] has stopped working" Windows error, and OBS captures nothing.
This behavior is present in OBS-MP at all times, and in OBS1 when "Anti-cheat compatibility hooking" is disabled. It is not present in OBS1 when "Anti-cheat compatibility hooking" is enabled -- the games capture normally. According to #obsproject and a few forum posts around here, OBS-MP's hook method is equivalent to OBS1's compatibility hooking, so I'm wondering what causes the disparity.
OBS-MP 0.9.1 32bit, Windows 7 64bit
Sample log file (from Elsword): https://gist.github.com/anonymous/96d601c128388986eb8f
Examples include Elsword and Phantasy Star Online 2. The former closes with an alert from XTrap, regarding "graphics-hook32.dll", after successfully capturing for a few seconds. The latter throws out the standard "[program] has stopped working" Windows error, and OBS captures nothing.
This behavior is present in OBS-MP at all times, and in OBS1 when "Anti-cheat compatibility hooking" is disabled. It is not present in OBS1 when "Anti-cheat compatibility hooking" is enabled -- the games capture normally. According to #obsproject and a few forum posts around here, OBS-MP's hook method is equivalent to OBS1's compatibility hooking, so I'm wondering what causes the disparity.
OBS-MP 0.9.1 32bit, Windows 7 64bit
Sample log file (from Elsword): https://gist.github.com/anonymous/96d601c128388986eb8f