RaceDriverMIKU
Member
https://gist.github.com/98a8e53e2772f69f54c50d777e8eb0d2
Before I update, 64000/1000 fps just work fine (actually recorded as 63.991fps), but after update, it become 63.467 fps(actual fps is about 48fps displaying) and it is same that when I put 64 fps as integer.
But, If I record after using replay buffer It is recorded as 64.014fps. and replay buffer recordings are recorded as 63.991 just like it did before.
Anyway, 64000/1001 just worked fine, even I don't consider put some drop frames.
If you ask why do you set your fps as 64000/1000? I overclocked my monitor so I wanted to sync OBS fps as my monitor fps, and I found it surprisingly reduced cpu usage.
*edit:No matter what replay buffer or just recording, the one is started first has fps issue, the later one just records proper fps expected. whole of these are tested as mkv format. seems mov has little issue(replay buffer recordings are sometimes saved as correct fps, sometimes not | only first replay buffer will be save correctly.).
Just random, sometimes just recorded correct fps, sometimes not exact fps but close also render frames fine, and it is set frictional(64000/1000), sometimes not exact fps but renders 2/3 of target fps, but also set as 64000/1000 fps.
And, I don't have issue about frames per second, I have issue about frame time.
Before I update, 64000/1000 fps just work fine (actually recorded as 63.991fps), but after update, it become 63.467 fps(actual fps is about 48fps displaying) and it is same that when I put 64 fps as integer.
But, If I record after using replay buffer It is recorded as 64.014fps. and replay buffer recordings are recorded as 63.991 just like it did before.
Anyway, 64000/1001 just worked fine, even I don't consider put some drop frames.
If you ask why do you set your fps as 64000/1000? I overclocked my monitor so I wanted to sync OBS fps as my monitor fps, and I found it surprisingly reduced cpu usage.
*edit:
Just random, sometimes just recorded correct fps, sometimes not exact fps but close also render frames fine, and it is set frictional(64000/1000), sometimes not exact fps but renders 2/3 of target fps, but also set as 64000/1000 fps.
And, I don't have issue about frames per second, I have issue about frame time.
Last edited: