Question / Help No Source for Streaming (WOW, metal)

de la sol

New Member
Changed from Open GL to metal,
no Source injectabel in OBS

obs einstellung.jpg obs resultat.jpg
 

Narcogen

Active Member
As Metal is Mac-specific, I would doubt it.

As an aside, I also find it regrettable that for the second time in its history, Apple is choosing to try and push their own 3D API instead of using an existing one, and it will be to their detriment. They are lagging in their updates to OpenGL, making it harder for cross-platform developers of games to target their platform, and pushing Metal, which is really only useful if you're already developing on iOS. So, good for porting mobile games, useless for porting Windows games.

It's QuickDraw 3D all over again. Brian Greenstone, where are you?
 

amsyar ZeRo

Member
@Narcogen I second you on this one.I think that Apple could improve their OpenGL but no,they released Metal.And it wasn't even all the Macs.Only Macs from 2012,Metal is available for while OpenGL is released in all Macs.

#applelogic
 

VladAlucard

New Member
Lol, Okay Apple cannot Improve their "OpenGL" because is not theirs to begin with.
Most Games have Open GL support so you just need to add the correct argument in the launch options of the executable for the game to use OpenGL. for example if you have steam. right click on the game > Properties > Launch Options and you type "-force-opengl" without the quotation marks of course. this "-force-opengl" argument might not be the same for all games. so ask the developer in forums or search for it, that question might have been answered already.
 

Narcogen

Active Member
Lol, Okay Apple cannot Improve their "OpenGL" because is not theirs to begin with.

This is wrong. Apple kept their implementation of OpenGL up to date for many years and then stopped voluntarily. There is no technical or legal obstacle to Apple continuing to maintain and update their implementation of OpenGL, just as the maintainers of other operating systems do. They simply have chosen not to.

Most Games have Open GL support so you just need to add the correct argument in the launch options of the executable for the game to use OpenGL. for example if you have steam. right click on the game > Properties > Launch Options and you type "-force-opengl" without the quotation marks of course. this "-force-opengl" argument might not be the same for all games. so ask the developer in forums or search for it, that question might have been answered already.

This is only true on Windows, not MacOS. MacOS does not have a "Properties" dropdown. Windows has this because many Windows games support both DirectX and OpenGL, but default to DirectX and need to be told to explicitly use OpenGL. DirectX does not exist on MacOS and never has; nearly all major game ports are created by writing a wedge or wrapper that translates DirectX to OpenGL calls, or translates from the larger superset of OpenGL standards available on other operating systems to the smaller subset supported by MacOS.
 
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