StrongPotato91
New Member
Hey team.
I know Mac isn't ideal for a setup but it's a first-time foray into streaming so it's more a proof of concept rather than going all in for now.
With that out of the way here are specs and setup:
Log Files - latest here
Stats during stream - had 0% dropped frames on network and no missed frames during rendering (wasn't recording so wasn't applicable). CPU usage didn't rise above 8% during stream. Average time to render frame was between 2-3ms.
Game footage looks choppy in source monitor but also during stream. Audio is intermittent during stream playback.
Things to note:
Currently I'm stumped, so looking for a fresh viewpoint or further troubleshooting directions.
Cheers!
I know Mac isn't ideal for a setup but it's a first-time foray into streaming so it's more a proof of concept rather than going all in for now.
With that out of the way here are specs and setup:
- Xbox One
- HD60S+
- Macbook Pro M1 Max 32GB memory. Sonoma 14.5
- Osmo Pocket 3 + DJI Mic
Log Files - latest here
Stats during stream - had 0% dropped frames on network and no missed frames during rendering (wasn't recording so wasn't applicable). CPU usage didn't rise above 8% during stream. Average time to render frame was between 2-3ms.
Game footage looks choppy in source monitor but also during stream. Audio is intermittent during stream playback.
Things to note:
- Resolution output out was reduced all the way to 540p for testing.
- Bitrate tested between 2500-10,000
- Hardware & software encoding tested
- HDMI/USB C cables switched out
- Internet speed tests comes back to normal expected ballpark.
- Mic is wireless that is connected to the Osmo - I have a small feeling this could be contributing to the audio buffering since it's technically coming through the Video Capture Device, but even with this turned off the game audio is intermittent just the same.
Currently I'm stumped, so looking for a fresh viewpoint or further troubleshooting directions.
Cheers!