No audio through headset, but capturing audio

RhysTheT00n

New Member
I didn't change any settings since the last time I used OBS, all I did was duplicate a scene so I could have one for streaming and one for recording. My setup is that I have the video and audio from an Elgato being captured in one input, with my microphone input coming from my headsets microphone (External Microphone (Realtek (R) Audio)). In the Advanced Audio Properties menu I have my Elgato audio/visual set to "Monitor and Output", the idea being that it captures the audio and sends it to my headset, which is not being captured.
 

RhysTheT00n

New Member
I should have specified, I did a test recording and dropped it into my editing software, both the game audio and my audio is captured fine, but I can't hear any audio while I'm recording or in the preview. I've restarted OBS, unplugged my Headset, ran it through the troubleshooter, checked for drivers, uninstalled and reinstalled OBS, checked for updates. My headset works fine, I can hear the audio from my laptop and when I plug the headset into my Xbox controller I can hear the audio fine, so it doesn't seem to be the Elgato, the laptop, or the headset.
 

dqm

Member
>All I did was duplicate a scene so I could have one for streaming and one for recording

As an aside, one scene for streaming and a duplicate of it for recording makes little sense to me.

Settings->Audio->global audio sources apply to all scenes. In addition, audio sources added to a scene apply only to that scene. It follows that advanced audio properties ALWAYS controls the global audio sources, but only the scene-specific sources for the scene in Program view. In other words, you may have "Monitor and Output" for an audio source of one scene, but something else for the similar audio source of another scene.
 

RhysTheT00n

New Member
>All I did was duplicate a scene so I could have one for streaming and one for recording

As an aside, one scene for streaming and a duplicate of it for recording makes little sense to me.

Settings->Audio->global audio sources apply to all scenes. In addition, audio sources added to a scene apply only to that scene. It follows that advanced audio properties ALWAYS controls the global audio sources, but only the scene-specific sources for the scene in Program view. In other words, you may have "Monitor and Output" for an audio source of one scene, but something else for the similar audio source of another scene.
The audio issue is fixed now, it was some kind of bug where it forgot a setting was enabled, I switched it from "Monitor and Output" to "Monitor" off, applied the changes, then switched it back and it works like it always did.

The reason I have two separate scenes for recording and streaming is because for recording I map the game audio to one track and my audio to another. I place the game visuals on one half of the scene and my camera footage on the other half, I then put the MP4 in my editing software and apply a DVE that zooms into the game footage, then I delete my camera footage and my microphone audio. I export the file and now I have a file with the game audio and footage completely separate from my audio and footage, allowing me to edit and manipulate them without affecting each other. Having half the screen taken up by the game and the other half taken up by me doesn't work for streaming, so for the streaming scene, I simply place myself in the corner with the game footage stretched to fit the screen.
 
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