Bug Report New to streaming and been having many problems.

Pogoman

New Member
So, I have been trying to stream Champions Online on twitch.tv all weekend and I have tried numerous solutions to reduce the framerate/bitrate/etc. and everyone who has watched the stream has said the same thing. It looks like a slideshow. It gets stuck in the middle of a mission for about 30-60 seconds as a frozen picture, then advances to another picture for 30-60 seconds. I don't kno what else to do. So, I copied my most recent log file since one seems to be as good as the others. I am trying to stream for the Extra-Life.org charity gaming marathon. i am just doing a few hours a day to stream. But, so far that hasn't helped. Anyway, the important thing as far as this thread is concerned is trying to fix my strteaming. Here is a copy of my most recent log. Please help!!

Oh, also, with the same setup, sometimes the screen on twitch will go black.

https://obsproject.com/logs/9jtqAUCyvjE9cA6i
 

Narcogen

Active Member
Your computer is not capable of streaming at your selected settings. However in addition you've also made some choices that may reduce performance.

20:04:13.092: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 107472 (73.0%)

20:16:01.499: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 107960 (64.1%)
20:16:01.505: Video stopped, number of skipped frames due to encoding lag: 158227/168377 (94.0%)


Rendering lag is GPU overload. Your GPU is significantly overloaded trying to run the game and OBS at the same time.

https://obsproject.com/wiki/GPU-overload-issues

20:16:01.505: Video stopped, number of skipped frames due to encoding lag: 158227/168377 (94.0%)

You are completely overloading your encoder, which in this case is your CPU (Intel QuickSync).

18:42:28.700: [rtmp stream: 'simple_stream'] Interface: 450Mbps Dual-Band Wireless N Adapter (802.11, 300 mbps)

Streaming on wireless is not recommended. Use a wired ethernet connection if available.

18:41:58.807: - scene 'Scene 3':
18:41:58.807: - source: 'Champions Online' (game_capture)
18:41:58.807: - source: 'Game Capture 2' (game_capture)


Using multiple game capture/display capture sources in a single scene is not recommended as they can interfere with each other in ways that reduce performance and reliability. Either keep game capture sources in separate scenes, or better yet, in separate scene collections, or reconfigure a single game capture source in a scene on a per-game basis.

This machine is an older CPU with a weak integrated GPU and is not close to being able to perform as you're asking it to in a single CPU configuration. Changing some of the settings above and reducing in-game fidelity might help, but you may have no choice but to reduce your canvas resolution to the same as your output resolution. Lowering output resolution alone can reduce encoding lag but not rendering lag.
 

Pogoman

New Member
hmm..well thanks for the news..as sad as it sounds.... I will do my best to rectify it..sadly I have to go wireless based on the living arrangements I have right now..the rest I will try to make adjustments to the best of my ability. Thank you for the speedy response though. :)
Most appreciated!
 
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