Nested Scenes vs Sources?

Serum7six

New Member
I am presently teching a DnD stream for some people on twitch. I capture the Zoom one of 2 ways and my question is, are there any advantages or disadvantages to nesting scenes?

System One

  1. Fullscreen zoom with all 5 people showing.
  2. Create a scene and label it Player 1
  3. Create Windows capture source that captures One of the 5 people using cropping.
  4. Drag the crop out to cover 1920x1080 canvas.
  5. Repeat steps 2,3,4 for other player cameras.
  6. Import these scenes as nested scenes into the main broadcast scene and size as required using transform to get them pixel perfect in size and location.
System 2

  1. Fullscreen zoom with all 5 people showing
  2. Within the main scene add windows capture source that captures One of the 5 people using cropping.
  3. Resize using transform.
  4. Repeat steps 2,3 for other cameras.
Are there advantages to either method?

Namely:

Is nesting scenes a disadvantage in any way from a technical view point. i.e. more cpu load etc etc
 
D

Deleted member 121471

Scene nesting is the most optimal way of configuring non-trivial scene collections due to its flexibility. Whether they add additional load to your system depends entirely on how you configure them and there is no clear answer.

In fact, if you browse these forums for a while, you'll see what kind of horrible scene setups people drive themselves into based on what a popular streamer or youtuber said then wonder why something like nested scenes made it worse.

For example, they'll have "scene 1" with gameplay and a single overlay element added then, after said popular individual recommends something dumb, they switch over to nesting all overlay elements under "overlay scene", proceed to add it to "scene 1" and only enable the element they needed while being unaware that the other overlay elements are still being loaded, even if they are disabled.
 
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Serum7six

New Member
Scene nesting is the most optimal way of configuring non-trivial scene collections due to its flexibility. Whether they add additional load to your system depends entirely on how you configure them and there is no clear answer.

In fact, if you browse these forums for a while, you'll see what kind of horrible scene setups people drive themselves into based on what a popular streamer or youtuber said then wonder why something like nested scenes made it worse.

For example, they'll have "scene 1" with gameplay and a single overlay element added then, after said popular individual recommends something dumb, they switch over to nesting all overlay elements under "overlay scene", proceed to add it to "scene 1" and only enable the element they needed while being unaware that the other overlay elements are still being loaded, even if they are disabled.

Thank you for the prompt reply. I think how I have it with nesting scenes is working fine, was just checking if there was any reason to change.
Very much seems like a lot of OBS falls into the "100 ways to skin a cat" scenario. My way is working fine so I'll just stay with it. Again thank you! Much Appreciated!
 
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