matt_mexico
New Member
I am running OBS on a relatively low-power device and therefore every little bit of resource usage is noticeable.
I have found that nesting a a scene into another seems to be using a significant amount of CPU+GPU recourse (more than the contents would normally cause). Even when nesting a blank scene, some resource is still used.
I have summarized the scenes and CPU% | GPU% below. You can also see the actual scene components in the images attached. As you can see, individually the BLANK and OVERLAY scenes use very little resources, but when nested within the CAM scene they immediately increase the CPU usage by around 20%. However, if I add the image to the CAM scene directly there is nearly 0% increase in GPU usage.
Nesting scenes is a very useful feature, but is there any way I can do it without such a big increase in recourses?
I have found that nesting a a scene into another seems to be using a significant amount of CPU+GPU recourse (more than the contents would normally cause). Even when nesting a blank scene, some resource is still used.
I have summarized the scenes and CPU% | GPU% below. You can also see the actual scene components in the images attached. As you can see, individually the BLANK and OVERLAY scenes use very little resources, but when nested within the CAM scene they immediately increase the CPU usage by around 20%. However, if I add the image to the CAM scene directly there is nearly 0% increase in GPU usage.
Nesting scenes is a very useful feature, but is there any way I can do it without such a big increase in recourses?
- BLANK= 2% | 2%
- [NO SOURCES]
- Overlay= 3% | 4%
- Image
- CAM= 16% | 23%
- Media (RTSP camera)
- CAM +BLANK = 19% | 37%
- Media (RTSP camera)
- BLANK
- [NO SOURCES]
- CAM + Overlay= 18% | 38%
- Media (RTSP camera)
- OVERLAY
- Image
- CAM (incl image)= 16% | 22%
- Media (RTSP camera)
- Image