Hi there i noticed that i can set up audio sync offset as negative, this is also translated in czech as "audio delay" wich is only this could do.
From programers(yes i do c++ but still in school) prespective it should not be able to go negative. Logic is this.... if seted in negative numbers it must delay everting else and play the sound to make negative sync/delay ...
or you make time machine and play sound before it was created :D ( also there is other delay features to delay non audio sources)
it seams to add more absolute value of delay than you set in negative.... but much more then you set..... so it seems like you reed singed integer as unsinged more then you read just absolute value of stored integer......or it asumes it owerflow.... i does not looked into source code jet but it seem not right.... at least from logic of it...
can anybody explay what it does? or if it should exist
From programers(yes i do c++ but still in school) prespective it should not be able to go negative. Logic is this.... if seted in negative numbers it must delay everting else and play the sound to make negative sync/delay ...
or you make time machine and play sound before it was created :D ( also there is other delay features to delay non audio sources)
it seams to add more absolute value of delay than you set in negative.... but much more then you set..... so it seems like you reed singed integer as unsinged more then you read just absolute value of stored integer......or it asumes it owerflow.... i does not looked into source code jet but it seem not right.... at least from logic of it...
can anybody explay what it does? or if it should exist