Multiple Audio Inputs from Inactive Video / Cameras

Hi guys,

I can't seem to find a way around this other than using reference sources on top of each other. I have multiple cameras all with audio inputs. I need to be able to use the audio inputs from those cameras across multiple scenes.

But, as OBS does (which I totally get), once the Video source/scene changes, the audio is no longer available. Now I've read other posts which say "Go into settings and assign it as a Global" or "Create an Audio source" which neither works because they're not individual sources.

I think it all comes down to the Video coming in as an NDI source. I have a SonyCam which comes in via HDMI and I can split the Audio out that way to all Scenes. Because the cameras are coming in as NDI, I can't then grab the individual audio tracks and make the Active for every scene. (MEVO and TailAir sources).

Screenshot 2024-09-10 at 11.35.38 PM.png


Before anybody asks, I'm running PoE for these cameras because of the distances (each camera goes up 50 metres away either side of the sports field). So as you could imagine, each end of the playing field has it's own audio streams completely separate to each other, hence why I need them.

Anybody know of a workaround for this? OBS can obviously see them but makes them a flat INACTIVE. I was thinking I could stack the sources into each scene and make the main camera priority, but how much CPU is that going to use with 2 x 4k cameras and 2 x 1080p cameras being linked to each scene?

Does RTSP or SRT do the same thing? Any suggestion would be great.

Thanks guys!
Matt
 
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