Uncle Mote
New Member
I am using OBS Studio and the Teleport plug in to stream to MS Stream in my environment.
I have a lab of 20 machines that to gaming studies for games like Call of Duty or Diablo for example, and I am trying to figure out a good way to teleport all of my lab machines into my control or receiving machine, and then stream my receiving machine to MS Stream. This works to a point depending on how many machines i try to teleport, I am using the Multiview to stream. Now i am trying to figure out how to tweak all my settings so im not overloading my Stream machine with too much data.
I am curious since the teleport plugin has a quality bar, what exactly that quality bar is doing, and how it affects my performance
Any other advice would be helpful.
I know this was probably not intended to teleport this many machines, but it may work if i can tweak my settings enough to where im not sacrificing quality
I experience the MAX audio buffering critical message
lag due to rendering depending on how i set things up
and recently dropped frames because i think teleporting this many machine to 1 machine, my nic may not be able to handle all that
hope this makes sense
I have a lab of 20 machines that to gaming studies for games like Call of Duty or Diablo for example, and I am trying to figure out a good way to teleport all of my lab machines into my control or receiving machine, and then stream my receiving machine to MS Stream. This works to a point depending on how many machines i try to teleport, I am using the Multiview to stream. Now i am trying to figure out how to tweak all my settings so im not overloading my Stream machine with too much data.
I am curious since the teleport plugin has a quality bar, what exactly that quality bar is doing, and how it affects my performance
Any other advice would be helpful.
I know this was probably not intended to teleport this many machines, but it may work if i can tweak my settings enough to where im not sacrificing quality
I experience the MAX audio buffering critical message
lag due to rendering depending on how i set things up
and recently dropped frames because i think teleporting this many machine to 1 machine, my nic may not be able to handle all that
hope this makes sense