Been through a lot of forums, reddit posts, etc. I tried every fix I could find and none of them are working in a manner that I will accept, so hopefully there are enough people that found the correct fix to help me with this.
I am recording game footage in OBS and editing it in Resolve. I have a HyperX Cloud headset with their simulated 7.1 channel Surround sound. I found that when I disable that system and either use my desktop speakers, or the headset, I can record audio without any distortions or issues, and when I re-enable the Kingston 7.1 effects, the audio is identical (played recording of game from Steam next to recording from OBS). Problem is, I don't want to have bad audio quality while playing the game (hence the HyperX headset), and I don't want muffled audio to be recorded from OBS. I have already attempted using both of the Beta options for Application Audio capture, and the results are the same.
No, I am not using a bluetooth headset. No, I am not using the HyperX's microphone. All audio sources are disabled in the Global Audio Devices except for my standalone mic.
Issue is present with both Desktop Audio being recorded, and with Application capture recorded. Yes, I disabled the one I was not testing to make sure I wasn't doubling the audio.
I would try setting the audio recording to be 7.1 to match the simulated headset, but I can't figure out what codec it gets saved as to allow my Windows 11 PC to play the audio (which it apparently needs to do in order for Resolve to be able to load the audio tracks).
https://obsproject.com/forum/thread...o-driver-is-turned-off-possibly-a-bug.153628/ is the same bug that I am dealing with, or at least the audio he provided is the exact same distortion/compression.
https://obsproject.com/logs/VDUJaFPsDU6EChZz - Current logs from last attempt at fixing settings.
I'm glad I double recorded this session with Steam so I have a clean recording to work with, but loosing OBS's multi track system is a bummer.
I am recording game footage in OBS and editing it in Resolve. I have a HyperX Cloud headset with their simulated 7.1 channel Surround sound. I found that when I disable that system and either use my desktop speakers, or the headset, I can record audio without any distortions or issues, and when I re-enable the Kingston 7.1 effects, the audio is identical (played recording of game from Steam next to recording from OBS). Problem is, I don't want to have bad audio quality while playing the game (hence the HyperX headset), and I don't want muffled audio to be recorded from OBS. I have already attempted using both of the Beta options for Application Audio capture, and the results are the same.
No, I am not using a bluetooth headset. No, I am not using the HyperX's microphone. All audio sources are disabled in the Global Audio Devices except for my standalone mic.
Issue is present with both Desktop Audio being recorded, and with Application capture recorded. Yes, I disabled the one I was not testing to make sure I wasn't doubling the audio.
I would try setting the audio recording to be 7.1 to match the simulated headset, but I can't figure out what codec it gets saved as to allow my Windows 11 PC to play the audio (which it apparently needs to do in order for Resolve to be able to load the audio tracks).
https://obsproject.com/forum/thread...o-driver-is-turned-off-possibly-a-bug.153628/ is the same bug that I am dealing with, or at least the audio he provided is the exact same distortion/compression.
https://obsproject.com/logs/VDUJaFPsDU6EChZz - Current logs from last attempt at fixing settings.
I'm glad I double recorded this session with Steam so I have a clean recording to work with, but loosing OBS's multi track system is a bummer.