Bug Report Mouse cursor recorded to wrong location

Ken Vannen

New Member
https://gist.github.com/aa3f36cdfee74b17a592

OBS 0.13.4
Win7 x64.
Desktop: 3840x2160.
Game: Space Engineers at 1920x1080 in Fullscreen Windowed.

Settings -> Video:
Base (Canvas): 1920x1080.
Output (Scaled): 1920x1080.
Downscale: Bilinear (... what downscale?).
Common FPS: 59.94.
Disable Aero: unchecked.

Mouse works and looks fine in-game but on video the cursor is placed in a wholly wrong position. It looks like actual position is mapped to 4k desktop resolution (expected video resolution?) so middle of the game screen (960x540) is about when the cursor disappears off the lower right of the video.
 

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Ken Vannen

New Member
Did some more testing, appears to be 100% related to the game's "fullscreen windowed" mode, where desktop res is different than ingame 'windowed yet fullscreen'

The reason I avoided "fullscreen" before is that on FullHD it defaults to overscan for some reason. Everything else I do is 4k so I didn't want to spend hours debugging whether it's the AMD card/driver/settings, the TV, whether any solution was then true FullHD instead of overscan 'fixed'/blurred by underscan, and didn't want to risk losing my 4k desktop which was surprisingly difficult to get (4k p60 4:4:4).
 

Ken Vannen

New Member
That would certainly solve both problems. It would also mean only a quarter of my screen is filled with the game :)

I'm most likely going to take the FPS hit and run it in 4k (and record/edit 4k... yikes). The game's still Early Access so hopefully down the line it -or the GPU drivers- get optimized to use crossfire, until then 40 fps might have to do - pending tests.
 

muhkuh

New Member
Hello.

Ive got the same problem. 4k native screen, game resolution 1080p.
The cursor is placed in a wrong position.

System Windows 10
Game Rimworld

Any hints?
 
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