Question / Help Minecraft Recording Frame Drop

Will Crowder

New Member
Whenever I play Minecraft, I get a solid 200 frames. When I open OBS, it stays at 200. When I record, it fluctuates between 60 and 200. I have a decent PC that can run most programs, but when I play the recording, it comes out at about 6 fps.

I've had it work before and i'd love to keep using the software. I understand it's free - but PLEASE! I need help!
 

Harold

Active Member
The youtube tutorials that say to do that are made by people who have no clue what it actually does.

Go back and change it back to direct3d 11.
 
I can add that, at 2500kbps, your 1080p60 will look worse than 720p60. I suggest you downscale your output to 720p and then encode. You're probably going to have a better performing system as well.

You can keep your scene at 1080p so can record using Quicksync hardware encoding later.

Alternatively, since you're streaming to Youtube BUT only if your upload speed can take it, you can use QuickSync encoding (which will offload the rendering to your GPU) and up the bitrate to 5000 to 9000kbps and perhaps stay at 1080p. Reason is that Youtube always gives transcoding options.

If neither works for you, last resort (without buying hardware) is changing your scene to 720p and use Quicksync with as high a bitrate as your connection can muster. But I doubt that'll be needed...
 

Will Crowder

New Member
I can add that, at 2500kbps, your 1080p60 will look worse than 720p60. I suggest you downscale your output to 720p and then encode. You're probably going to have a better performing system as well.

You can keep your scene at 1080p so can record using Quicksync hardware encoding later.

Alternatively, since you're streaming to Youtube BUT only if your upload speed can take it, you can use QuickSync encoding (which will offload the rendering to your GPU) and up the bitrate to 5000 to 9000kbps and perhaps stay at 1080p. Reason is that Youtube always gives transcoding options.

If neither works for you, last resort (without buying hardware) is changing your scene to 720p and use Quicksync with as high a bitrate as your connection can muster. But I doubt that'll be needed...

It gave a major boost and i'll just wait for a new video card. Thanks!
 
Additionally, you could drop down to 30 fps. But these days a vocal percentage "can't stand 30fps".

(pssh, in my day we had poststamp sized black & white video at 5 fps and we were thrilled! I watched Fight Club at 15fps because the file size to download was smaller!)
 

Will Crowder

New Member
I can add that, at 2500kbps, your 1080p60 will look worse than 720p60. I suggest you downscale your output to 720p and then encode. You're probably going to have a better performing system as well.

You can keep your scene at 1080p so can record using Quicksync hardware encoding later.

Alternatively, since you're streaming to Youtube BUT only if your upload speed can take it, you can use QuickSync encoding (which will offload the rendering to your GPU) and up the bitrate to 5000 to 9000kbps and perhaps stay at 1080p. Reason is that Youtube always gives transcoding options.

If neither works for you, last resort (without buying hardware) is changing your scene to 720p and use Quicksync with as high a bitrate as your connection can muster. But I doubt that'll be needed...

I've been playing with this for a while. Using QuickSync output encoding, It works pretty good, but I get some corruption/pixelation at the beginning of my clips. I'll live with it, but any way to fix that?

log: https://gist.github.com/bf0db0c4c9858ec885a5c2eb64613e05
 
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