Question / Help Microstuttering despite high fps in csgo

qwertzniki

New Member
Hello forum users,
since I tried streaming for the first time I experienced irritating microstuttering in csgo. It apperars only on my game (even tough 300 fps +), viewers don't see it. While streaming other games these problems don't appear.
My pc: nvidia GTX 980 TI,
Intel Core I7 6700k overclocked @4.5Ghz
Asrock Z170 Extreme4+
(benq xl2411 144hz gaming monitor if this matters)

I stream 480p with a 100k down/ 2.5k up connection, on 1.4k up in obs.

What I tried:
New installation
obs classic and obs studio tried
32/64 bit
fullscreen, window fullscreen, window

Thanks for any advice

ps: I know there are some threads even in this forum discussing exactly this problem but I couldnt find any help there)
pps: english for my sorry
ppps: find my log file here: http://freetexthost.com/wdnffvz5w4
 
First of all, the log you posted is incomplete and doesn't even show any recording/streaming attempts. Second, playing CSGO at extremely high framerates can put a load on the CPU and even GPU if you use high settings along with the multicore rendering option on. There's a few ways you can reduce the load such as capping the framerate with fps_max, disabling multicore rendering, or using Vsync with the refresh rate at 60Hz. I don't know how OBS will do with Vsync at 144Hz though since I don't have a 144Hz monitor.
 

qwertzniki

New Member
Thanks for the reply!
I already tried capping fps via fps_max 145 and 289, no difference sadly. I'll try disabling multicore rendering and enable vsync asap, ill keep you informed.
Lastly im sorry for the log file not beeing complete, do you need a complete log file in order to help me out or is this the best you can do?
 
If you didn't record anything on the current OBS session, it won't show any frames being skipped or duplicated in the log if it happened. Basically run a recording/stream, play for a few minutes while it's doing so, stop the recording/stream after, then upload the updated log.
 

qwertzniki

New Member
Sooooooo...
I streamed about 4 mins and tried multicore rendering on and off. Off is unplayable due to frame drops below 150 fps. VSync helps out just a tiny bit, but sadly doesnt remove the problem. apro pros my problem: id describe it more like a lag when switching trough weapons, with enabling fullscreen mode the other lags can be eliminated.
Here is my updated log after the stream: https://gist.github.com/3893124f05a83d9fd11c99dd36c117f5

Thanks in advance!
 

Roids0777

Member
Sooooooo...
I streamed about 4 mins and tried multicore rendering on and off. Off is unplayable due to frame drops below 150 fps. VSync helps out just a tiny bit, but sadly doesnt remove the problem. apro pros my problem: id describe it more like a lag when switching trough weapons, with enabling fullscreen mode the other lags can be eliminated.
Here is my updated log after the stream: https://gist.github.com/3893124f05a83d9fd11c99dd36c117f5

Thanks in advance!

Do you have the new windows anniversary edition?
 

Roids0777

Member
There is a new update for windows AU try to install that. After that go into your Nvidia control panel settings and make your PHYSX run off your GPU then see if there is a difference. I had the same issue as you, but on rainbow six siege. These steps helped me.
 
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