Paulo Soares
New Member
I'm writing a mostly ready lua script that can be used as a replacement for the Shaderfilter plugin in a cross-platform way. I've already managed to use UI properties to control the script internal settings but I'm facing huge difficulties to change properties values during runtime in order to reflect programmatic changes in the settings.
Can anyone be kind enough to provide some help on this or point me to some example?
Can anyone be kind enough to provide some help on this or point me to some example?