justreathy
New Member
Heya!
I've tried to stream Valorant, but my stream lagged, and i tried lowering the bitrate and still frame skipped and drops. As you could saw in name of this thread, i have low end PC. Can someone help me with skipped frames? :D
Log here:
PC Specs here: https://i.imgur.com/34gx5lV.png
I've tried to stream Valorant, but my stream lagged, and i tried lowering the bitrate and still frame skipped and drops. As you could saw in name of this thread, i have low end PC. Can someone help me with skipped frames? :D
Log here:
17:33:55: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
17:33:55: -------------------------------
17:33:55: CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
17:33:55: CPU Speed: 2800MHz
17:33:55: Physical Memory: 4094MB Total, 1124MB Free
17:33:55: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
17:33:55: monitor 1: pos={0, 0}, size={1280, 1024}
17:33:55: Windows Version: 6.1 Build 7601 S
17:33:55: Aero is Enabled
17:33:55: -------------------------------
17:33:55: OBS Modules:
17:33:55: Base Address Module
17:33:55: 011D0000 OBS.exe
17:33:55: 73E60000 OBSApi.dll
17:33:55: 73E30000 DShowPlugin.dll
17:33:55: 73E10000 GraphicsCapture.dll
17:33:55: 73DF0000 NoiseGate.dll
17:33:55: 73DD0000 PSVPlugin.dll
17:33:55: ------------------------------------------
17:33:55: Adapter 1
17:33:55: Video Adapter: ATI Radeon HD 4600 Series
17:33:55: Video Adapter Dedicated Video Memory: 1066405888
17:33:55: Video Adapter Shared System Memory: 1878255616
17:33:55: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
17:33:55: =====Stream Start: 2013-11-10, 17:33:55===============================================
17:33:55: Multithreaded optimizations: On
17:33:55: Base resolution: 1280x1024
17:33:55: Output resolution: 728x584
17:33:55: ------------------------------------------
17:33:55: Loading up D3D10 on ATI Radeon HD 4600 Series...
17:33:55: ------------------------------------------
17:33:55: Audio Format: 48000hz
17:33:55: Playback device Default
17:33:55: ------------------------------------------
17:33:55: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:33:55: ------------------------------------------
17:33:55: Using auxilary audio input: Microphone (HD Webcam C270)
17:33:55: ------------------------------------------
17:33:55: Audio Encoding: AAC
17:33:55: bitrate: 128
17:33:55: Using graphics capture
17:33:55: Scene buffering time set to 400
17:33:55: Using custom x264 settings: "crf=20"
17:33:55: x264: VBV maxrate specified, but no bufsize, ignored
17:33:55: ------------------------------------------
17:33:55: Video Encoding: x264
17:33:55: fps: 30
17:33:55: width: 728, height: 584
17:33:55: preset: veryfast
17:33:55: profile: high
17:33:55: keyint: 250
17:33:55: CBR: no
17:33:55: CFR: yes
17:33:55: max bitrate: 1000
17:33:55: buffer size: 0
17:33:55: quality: 12
17:33:55: ------------------------------------------
17:33:56: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:33:56: MMDeviceAudioSource: Frequency for device 'Microphone (HD Webcam C270)' is 192000, samples per sec is 48000
17:33:57: SharedTexCapture hooked
17:49:25: Total frames encoded: 27867, total frames duplicated: 9042 (32.45%)
17:49:25: Number of frames skipped due to encoder lag: 3651 (13.10%)
17:49:25: Total frames rendered: 22717, number of late frames: 2189 (9.64%) (it's okay for some frames to be late)
17:49:25:
17:49:25: Profiler time results:
17:49:25:
17:49:25: ==============================================================
17:49:25: video thread frame - [100%] [avg time: 7.975 ms] [children: 53.3%] [unaccounted: 46.7%]
17:49:25: | scene->Preprocess - [0.113%] [avg time: 0.009 ms]
17:49:25: | GPU download and conversion - [53.2%] [avg time: 4.243 ms] [children: 18.4%] [unaccounted: 34.8%]
17:49:25: | | flush - [8.26%] [avg time: 0.659 ms]
17:49:25: | | CopyResource - [9.89%] [avg time: 0.789 ms]
17:49:25: | | conversion to 4:2:0 - [0.213%] [avg time: 0.017 ms]
17:49:25: Convert444Thread - [100%] [avg time: 1.745 ms] [children: 98.5%] [unaccounted: 1.49%]
17:49:25: | Convert444toNV12 - [98.5%] [avg time: 1.719 ms]
17:49:25: encoder thread frame - [100%] [avg time: 11.768 ms]
17:49:25: ==============================================================
17:49:25:
17:49:25:
17:49:25: Profiler CPU results:
17:49:25:
17:49:25: ==============================================================
17:49:25: video thread frame - [cpu time: avg 0.34 ms, total 7737.65 ms] [avg calls per frame: 1]
17:49:25: | scene->Preprocess - [cpu time: avg 0.002 ms, total 46.801 ms] [avg calls per frame: 1]
17:49:25: | GPU download and conversion - [cpu time: avg 0.078 ms, total 1778.41 ms] [avg calls per frame: 1]
17:49:25: | | flush - [cpu time: avg 0.046 ms, total 1045.21 ms] [avg calls per frame: 1]
17:49:25: | | CopyResource - [cpu time: avg 0.014 ms, total 327.601 ms] [avg calls per frame: 1]
17:49:25: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 46.801 ms] [avg calls per frame: 1]
17:49:25: Convert444Thread - [cpu time: avg 0.913 ms, total 20748.1 ms] [avg calls per frame: 1]
17:49:25: | Convert444toNV12 - [cpu time: avg 0.907 ms, total 20607.7 ms] [avg calls per frame: 1]
17:49:25: encoder thread frame - [cpu time: avg 1.103 ms, total 30747.8 ms] [avg calls per frame: 1]
17:49:25: ==============================================================
17:49:25:
17:49:25: =====Stream End: 2013-11-10, 17:49:25=================================================
Last game capture log:
2013-11-10, 17:33:55: we're booting up:
17:33:56: D3D9 Present
17:33:56: D3D9EndScene called
17:33:56: D3DPRESENT_PARAMETERS {
17:33:56: BackBufferWidth: 1280
17:33:56: BackBufferHeight: 1024
17:33:56: BackBufferFormat: D3DFMT_A8R8G8B8
17:33:56: BackBufferCount: 1
17:33:56: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:56: MultiSampleQuality: 0
17:33:56: SwapEffect: D3DSWAPEFFECT_DISCARD
17:33:56: hDeviceWindow: 1115306
17:33:56: Windowed: false
17:33:56: EnableAutoDepthStencil: true
17:33:56: AutoDepthStencilFormat: D3DFMT_D24S8
17:33:56: Flags: None
17:33:56: FullScreen_RefreshRateInHz: 60
17:33:56: PresentationInterval: 1
17:33:56: };
17:33:56: successfully set up d3d9 hooks
17:33:57: D3D9Present called
17:33:57: DoD3D9GPUHook: success - d3d9ex
17:33:57: D3DSURFACE_DESC {
17:33:57: Format: D3DFMT_A8R8G8B8
17:33:57: Type: D3DRTYPE_SURFACE
17:33:57: Usage: D3DUSAGE_RENDERTARGET
17:33:57: Pool: D3DPOOL_DEFAULT
17:33:57: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:57: MultiSampleQuality: 0
17:33:57: Width: 1280
17:33:57: Height: 1024
17:33:57: };
17:33:57: successfully capturing d3d9 frames via GPU
17:33:58: GL Present
17:33:58: (half life scientist) everything.. seems to be in order
17:49:26: ---------------------- Cleared D3D9 Capture ----------------------
17:49:26: received restart event, capturing
17:49:26: DoD3D9GPUHook: success - d3d9ex
17:49:26: D3D9EndScene called
17:49:27: D3D9Present called
17:33:55: -------------------------------
17:33:55: CPU Name: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
17:33:55: CPU Speed: 2800MHz
17:33:55: Physical Memory: 4094MB Total, 1124MB Free
17:33:55: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
17:33:55: monitor 1: pos={0, 0}, size={1280, 1024}
17:33:55: Windows Version: 6.1 Build 7601 S
17:33:55: Aero is Enabled
17:33:55: -------------------------------
17:33:55: OBS Modules:
17:33:55: Base Address Module
17:33:55: 011D0000 OBS.exe
17:33:55: 73E60000 OBSApi.dll
17:33:55: 73E30000 DShowPlugin.dll
17:33:55: 73E10000 GraphicsCapture.dll
17:33:55: 73DF0000 NoiseGate.dll
17:33:55: 73DD0000 PSVPlugin.dll
17:33:55: ------------------------------------------
17:33:55: Adapter 1
17:33:55: Video Adapter: ATI Radeon HD 4600 Series
17:33:55: Video Adapter Dedicated Video Memory: 1066405888
17:33:55: Video Adapter Shared System Memory: 1878255616
17:33:55: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
17:33:55: =====Stream Start: 2013-11-10, 17:33:55===============================================
17:33:55: Multithreaded optimizations: On
17:33:55: Base resolution: 1280x1024
17:33:55: Output resolution: 728x584
17:33:55: ------------------------------------------
17:33:55: Loading up D3D10 on ATI Radeon HD 4600 Series...
17:33:55: ------------------------------------------
17:33:55: Audio Format: 48000hz
17:33:55: Playback device Default
17:33:55: ------------------------------------------
17:33:55: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:33:55: ------------------------------------------
17:33:55: Using auxilary audio input: Microphone (HD Webcam C270)
17:33:55: ------------------------------------------
17:33:55: Audio Encoding: AAC
17:33:55: bitrate: 128
17:33:55: Using graphics capture
17:33:55: Scene buffering time set to 400
17:33:55: Using custom x264 settings: "crf=20"
17:33:55: x264: VBV maxrate specified, but no bufsize, ignored
17:33:55: ------------------------------------------
17:33:55: Video Encoding: x264
17:33:55: fps: 30
17:33:55: width: 728, height: 584
17:33:55: preset: veryfast
17:33:55: profile: high
17:33:55: keyint: 250
17:33:55: CBR: no
17:33:55: CFR: yes
17:33:55: max bitrate: 1000
17:33:55: buffer size: 0
17:33:55: quality: 12
17:33:55: ------------------------------------------
17:33:56: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:33:56: MMDeviceAudioSource: Frequency for device 'Microphone (HD Webcam C270)' is 192000, samples per sec is 48000
17:33:57: SharedTexCapture hooked
17:49:25: Total frames encoded: 27867, total frames duplicated: 9042 (32.45%)
17:49:25: Number of frames skipped due to encoder lag: 3651 (13.10%)
17:49:25: Total frames rendered: 22717, number of late frames: 2189 (9.64%) (it's okay for some frames to be late)
17:49:25:
17:49:25: Profiler time results:
17:49:25:
17:49:25: ==============================================================
17:49:25: video thread frame - [100%] [avg time: 7.975 ms] [children: 53.3%] [unaccounted: 46.7%]
17:49:25: | scene->Preprocess - [0.113%] [avg time: 0.009 ms]
17:49:25: | GPU download and conversion - [53.2%] [avg time: 4.243 ms] [children: 18.4%] [unaccounted: 34.8%]
17:49:25: | | flush - [8.26%] [avg time: 0.659 ms]
17:49:25: | | CopyResource - [9.89%] [avg time: 0.789 ms]
17:49:25: | | conversion to 4:2:0 - [0.213%] [avg time: 0.017 ms]
17:49:25: Convert444Thread - [100%] [avg time: 1.745 ms] [children: 98.5%] [unaccounted: 1.49%]
17:49:25: | Convert444toNV12 - [98.5%] [avg time: 1.719 ms]
17:49:25: encoder thread frame - [100%] [avg time: 11.768 ms]
17:49:25: ==============================================================
17:49:25:
17:49:25:
17:49:25: Profiler CPU results:
17:49:25:
17:49:25: ==============================================================
17:49:25: video thread frame - [cpu time: avg 0.34 ms, total 7737.65 ms] [avg calls per frame: 1]
17:49:25: | scene->Preprocess - [cpu time: avg 0.002 ms, total 46.801 ms] [avg calls per frame: 1]
17:49:25: | GPU download and conversion - [cpu time: avg 0.078 ms, total 1778.41 ms] [avg calls per frame: 1]
17:49:25: | | flush - [cpu time: avg 0.046 ms, total 1045.21 ms] [avg calls per frame: 1]
17:49:25: | | CopyResource - [cpu time: avg 0.014 ms, total 327.601 ms] [avg calls per frame: 1]
17:49:25: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 46.801 ms] [avg calls per frame: 1]
17:49:25: Convert444Thread - [cpu time: avg 0.913 ms, total 20748.1 ms] [avg calls per frame: 1]
17:49:25: | Convert444toNV12 - [cpu time: avg 0.907 ms, total 20607.7 ms] [avg calls per frame: 1]
17:49:25: encoder thread frame - [cpu time: avg 1.103 ms, total 30747.8 ms] [avg calls per frame: 1]
17:49:25: ==============================================================
17:49:25:
17:49:25: =====Stream End: 2013-11-10, 17:49:25=================================================
Last game capture log:
2013-11-10, 17:33:55: we're booting up:
17:33:56: D3D9 Present
17:33:56: D3D9EndScene called
17:33:56: D3DPRESENT_PARAMETERS {
17:33:56: BackBufferWidth: 1280
17:33:56: BackBufferHeight: 1024
17:33:56: BackBufferFormat: D3DFMT_A8R8G8B8
17:33:56: BackBufferCount: 1
17:33:56: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:56: MultiSampleQuality: 0
17:33:56: SwapEffect: D3DSWAPEFFECT_DISCARD
17:33:56: hDeviceWindow: 1115306
17:33:56: Windowed: false
17:33:56: EnableAutoDepthStencil: true
17:33:56: AutoDepthStencilFormat: D3DFMT_D24S8
17:33:56: Flags: None
17:33:56: FullScreen_RefreshRateInHz: 60
17:33:56: PresentationInterval: 1
17:33:56: };
17:33:56: successfully set up d3d9 hooks
17:33:57: D3D9Present called
17:33:57: DoD3D9GPUHook: success - d3d9ex
17:33:57: D3DSURFACE_DESC {
17:33:57: Format: D3DFMT_A8R8G8B8
17:33:57: Type: D3DRTYPE_SURFACE
17:33:57: Usage: D3DUSAGE_RENDERTARGET
17:33:57: Pool: D3DPOOL_DEFAULT
17:33:57: MultiSampleType: D3DMULTISAMPLE_NONE
17:33:57: MultiSampleQuality: 0
17:33:57: Width: 1280
17:33:57: Height: 1024
17:33:57: };
17:33:57: successfully capturing d3d9 frames via GPU
17:33:58: GL Present
17:33:58: (half life scientist) everything.. seems to be in order
17:49:26: ---------------------- Cleared D3D9 Capture ----------------------
17:49:26: received restart event, capturing
17:49:26: DoD3D9GPUHook: success - d3d9ex
17:49:26: D3D9EndScene called
17:49:27: D3D9Present called