Bramblejack
New Member
Technically the title says it all, but to be more precise, here's what's happening. Basically, I'm trying to record at 50FPS (I know, a weird number, but that is to leave some GPU overhead while still having somewhat smooth footage). For this purpose I forced my display to be 50Hz in the nVidia Control Panel. Limiting my framerate to 50 with RTSS with either V-Sync on or off causes the recording and the preview to stutter and it is not related to GPU/CPU overload as I don't see any dropped frames in the stats. The game's are running fine. The only solution I found is to use V-Sync as the only framerate limiter instead, but the input lag is just unbearable.
For the recording settings I use new NVENC at CQP 15 with Look-ahead and Psycho Visual Tuning enabled (but the settings don't seem to matter in this case).
I don't see how limiting the framerate could cause the stutter, especially with RTSS which also evens out the frame time (I get 20.0ms frame time at 50FPS all the time). I tried different capture methods and all I can say is that different games will record better on one and not the other, but all in all they will stutter at some point.
As of writing this post I had an idea - would forcing the V-Sync on OBS application and RTSS to limit the FPS of the preview would actually make the difference?
For the recording settings I use new NVENC at CQP 15 with Look-ahead and Psycho Visual Tuning enabled (but the settings don't seem to matter in this case).
I don't see how limiting the framerate could cause the stutter, especially with RTSS which also evens out the frame time (I get 20.0ms frame time at 50FPS all the time). I tried different capture methods and all I can say is that different games will record better on one and not the other, but all in all they will stutter at some point.
As of writing this post I had an idea - would forcing the V-Sync on OBS application and RTSS to limit the FPS of the preview would actually make the difference?