Question / Help League game does not appear full screen

xjazzpuffx

New Member
Hi everyone,

I use a MacBook Pro (Retina,13 in, Early 2015) that runs macOS Mojave Version 10.14.6. I also use a VX2478 Series Display (23.5 in 2560x1440) by Intel Iris Graphics 6100 1536 MB graphics. In order to run League of Legends full screen on my monitor, I must keep my laptop closed, keep it charging, and keep it connected to the monitor, mouse, and keyboard.

When I run the League while streaming/recording, the game completely covers my monitor. Before I start streaming and check OBS, it is also detecting my entire screen. However, it is reproduced on obs in a tinier resolution in the top left corner. I have tried re-adjusting resolution settings, but I still can't seem to solve this problem. The only time that this problem does not occur is when I change the in game resolution settings to 2560x1440. However, this severely hurts my fps and I can barely play the game. Is there a way to run the game at only 1344x756 and have the stream/recording fit the full screen?

I found this Amazon review about my monitor:
"
Issues with DPI Scaling:
This is something people forget to consider when going above 1080p in a sub-27" sized monitor. 1440p at 24" is amazing, pixel density wise. However, due to Windows 10 (as of Fall 2016 updates, anyways) DPI scaling is still hit or miss, especially if you're not using the same resolution/monitor for your secondary display, like I am. Some work arounds, while great for the new monitor, also ballon the UI elements on my 1080p screen. I however do not fault the manufacturer because its all software issues at this point, specifically with Windows 10. Its surprising considering the rise of 4k gaming that Microsoft has not provided a rock solid DPI scaling solution. Even if you are a single monitor user, DPI scaling can still cause blurriness, as those who have used 15" 1080p laptops will know. Its that same issue but in the desktop-side of things.
Issues with Gaming:
Again, citing Microsoft's OS for the blame, a lot of games see the scaled DPI as a 1080p resolution when attempting to run in windowed/borderless settings. Only a few new games that I can tell can intelligently see whats actually going on. For example, Diablo III cannot correctly run at 1440p in a window with DPI scaling on. However, Blizzard's newest title Overwatch thankfully can. With DPI set to 125%, which is the suggested percentage, most games in a window will think you're playing on a 1080p display.
Basically, you're gonna have to play most games in fullscreen to use the full resolution. This issue is due to Windows' DPI scaling, NOT the monitor itself. Its simply a victim of circumstances.
"

Any input would be greatly appreciated! Thank you
 

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Narcogen

Active Member
You can enter any arbitrary value you want for canvas settings, and then you can right click your capture source in the source pane and choose Transform from the drop-down and scale it to fit in the window.
 
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