MCBYT
Member
I've recently gotten back to using OBS, because the alternative I found (D3DGear) recorded and streamed in perfect quality but would end recordings abruptly with no notice. I figured out this was a glitch with QuickSync and D3DGear compatibility. I was able to fix it for recording, but for streams, the other option recorded in, like, 10fps rather than 60. I decided to reinstall OBS, and hey, what do you know, game capture decided to work and I can actually record and stream well now. Only issue is that whenever I try to go above 60FPS, the video file has very extreme lag. It captures maybe around 10% of my frames at 120FPS (ideal framerate for recording) and draws them out to last for a second or two at a time and 60% at 90FPS (the lowest I can go for smooth recording and slowdown [people say that you can't see more than 60FPS on a 60FPS monitor, you definitely can, more blurred frames and such according to this this] for montages and similar types of videos). However, in-game, I'm getting 600 FPS in some places. The game I'm playing is Minecraft, I have it set to low-ish settings with FPS-friendly shaders and a small-ish render distance of 6 chunks. I record in 1080p with a solid bitrate of 40,000 (I use QuickSync so can't use CRF). I'm also using game capture. I capture to MP4 on an HDD, but I'll probably be changing the format. MKV doesn't import into Vegas properly so I'll need to work on that.
PC Specs:
NVIDIA GT 1030 2GB Zotac Low Profile
Intel i5-4670 Quad-Core 3.4ghz (I have it set to turbo mode, so it runs at 3.8ghz)
255w power supply
PC Specs:
NVIDIA GT 1030 2GB Zotac Low Profile
Intel i5-4670 Quad-Core 3.4ghz (I have it set to turbo mode, so it runs at 3.8ghz)
255w power supply