Background being that I want to record the audio losslessly/uncompressed, but the normal encoding doesn't let me do that.
Now I'm wondering if the normal nvenc encoder just uses libx264 as well, or if it has a custom implementation and there might be a significant performance/behavior difference. (For example, does libx264 exclusively use nvenc to encode or does it also encode on the CPU? - Preferably I'd have as little CPU usage as possible. I'm just recording locally so latency doesn't matter.)
Also, what's the difference between "nvenc (libx264)" and "nvenc_h264 (libx264)", those two seem like the same thing?
Now I'm wondering if the normal nvenc encoder just uses libx264 as well, or if it has a custom implementation and there might be a significant performance/behavior difference. (For example, does libx264 exclusively use nvenc to encode or does it also encode on the CPU? - Preferably I'd have as little CPU usage as possible. I'm just recording locally so latency doesn't matter.)
Also, what's the difference between "nvenc (libx264)" and "nvenc_h264 (libx264)", those two seem like the same thing?
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