Question / Help Is OBS ever going to have a built-in option for capturing game sound?

Mad Moxxi

New Member
Perhaps it's not the right place to post this but honestly, I love the ability to record easily to bits but Soundflower never seems to work and WavTap is buggy as all hell as well as seeming to break with every single update to OBS. Will Mac ever get a built-in option to OBS to record our gamesound?
 

Osiris

Active Member
That is not what dodgepong said, that was about capturing capture device's audio to desktop instead of to stream only.
 

NateSnowstorm

New Member
This likely could never happen, unless they make a Mac only version (due to the required APIs being apart Apple's own library, and not available elsewhere.) And, the rewrite of OBS is to make it as cross platform as possible, so that would defeat the purpose.

Maybe, when the plugin API for OBS is ready, somebody could write a plugin that integrates something to capture audio, but this probably wont happen for awhile.


For now, now just be glad there's a free alternative to livestream from a Mac, where as the only other one costs $500. If you want convenience, then buy Wirecast.
 
Last edited:

Lain

Forum Admin
Lain
Forum Moderator
Developer
It has nothing to do with being cross platform; absolutely nothing. We maintain separate modules for each operating system, we don't try to combine the operating system capture functionality together because that would prevent us from being able to do this sort of stuff or have the best performance.

The problem is that Apple does not provide APIs to capture outgoing audio. They just don't. They just do not. I wish they did, but they don't, they refused to implement it, I searched, and I searched, until I found some random quote somewhere on stackoverflow from an Apple employee that said they specifically chose not to implement it. If you want to capture audio, right now you have to use soundflower or wavtap. Why do you think soundflower/wavtap were made? It's because Apple doesn't provide capturing outgoing audio via their API. While I understand your frustration please try to avoid making claims that it's "due to the fact that it's multiplatform."
 
Top