Question / Help insane FPS DROPS ingame with GTX 1080 and I7-6700k

johnsnow91

New Member
Hello. Yesterday updated obs studio and now have problem:
FPS in twitch of my channel dprops from 60fps to 20fps all time.
I watched videos of my yesterday pre-update stream and see no problems.
 
Hello. Yesterday updated obs studio and now have problem:
FPS in twitch of my channel dprops from 60fps to 20fps all time.
I watched videos of my yesterday pre-update stream and see no problems.

Same trouble for me with a i7 4790K + 980ti on windows 10, please fix it

Both of you would have to create a new thread and post a log file in the process. https://obsproject.com/forum/threads/please-post-a-log-with-your-issue-heres-how.23074/
 

Fenrir

Forum Admin
Yes, thank you.

Code:
21:04:02.519: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 4733 (1.3%)
21:04:02.519: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 364 (0.1%)

From your log, you're overloading your PC and your connection. I'd recommend putting bitrate down to 3000, and FPS down to 30. Give that a try and see how it works!
 
I see that you're also hooking Rainbow Six Siege as game capture. It's very intensive resource-wise especially if you crank up the AA. Use Temporal Filtering for performance and cap the framerate using Vsync. If you don't like Vsync, give Nvidia Profile Inspector a try and look for the Frame Rate Limiter config after selecting the game on it as I don't know if there's an option to cap the FPS in Siege without using Vsync.
 

xPelzy

New Member
Yes, thank you.

Code:
21:04:02.519: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 4733 (1.3%)
21:04:02.519: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 364 (0.1%)

From your log, you're overloading your PC and your connection. I'd recommend putting bitrate down to 3000, and FPS down to 30. Give that a try and see how it works!

hmmm.. i always thought that you could easy stream 60fps with a i7-6700k... but k sad but thanks anyways somehow its worked its now a bit better tho
 
hmmm.. i always thought that you could easy stream 60fps with a i7-6700k... but k sad but thanks anyways somehow its worked its now a bit better tho

Rendering lags/stalls is a result of maxing out your GPU. The CPU has nothing to do with it. If it was the CPU it would say 'skipped frames' on the log.
 

xPelzy

New Member
I see that you're also hooking Rainbow Six Siege as game capture. It's very intensive resource-wise especially if you crank up the AA. Use Temporal Filtering for performance and cap the framerate using Vsync. If you don't like Vsync, give Nvidia Profile Inspector a try and look for the Frame Rate Limiter config after selecting the game on it as I don't know if there's an option to cap the FPS in Siege without using Vsync.

first off all thanks for the nice help i will give it a try :)
 

xPelzy

New Member
Rendering lags/stalls is a result of maxing out your GPU. The CPU has nothing to do with it. If it was the CPU it would say 'skipped frames' on the log.
i mean like i couldnt even stream league of legends on low settings thats not like i only tried that on Rainbow...
 
You still need to apply an FPS cap because more frames will equal higher GPU usage until it hits its limit, which OBS doesn't like when rendering streams/videos, hence the frame drops. OBS needs at least some GPU power to spare to perform well in addition to the CPU. League does have an option to cap the FPS in-game. As mentioned about Siege I haven't played it recently so I don't know if the devs implemented it in-game, but Vsync is an alternative.
 

xPelzy

New Member
You still need to apply an FPS cap because more frames will equal higher GPU usage until it hits its limit, which OBS doesn't like when rendering streams/videos, hence the frame drops. OBS needs at least some GPU power to spare to perform well in addition to the CPU. League does have an option to cap the FPS in-game. As mentioned about Siege I haven't played it recently so I don't know if the devs implemented it in-game, but Vsync is an alternative.

same problem with Vsync... when im starting to fight in league fps drops down to 32 then goes up again and same over and over again... its really getting depressive here.. :(
 
Weird if OBS is having performance problems on a beast of a GPU despite limiting the FPS. CPU shouldn't even cause any bottlenecks either, as League isn't a demanding game in the first place.
 
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