Hi all,
I'm trying to update script properties in runtime depending on other property values, In order to do it I attempt to enumerate properties using obs_properties_first/obs_property_next. Call to the second function produces the following error:
Error in obs_property_next (arg 1), expected 'obs_property_t **|struct obs_property **' got 'obs_property_t *|struct obs_property *'
Is it possible to pass pointer-to-pointer objects in lua scripting? Or maybe is there a different way to enumerate all properties in a bundle?
Thanks in advance
I'm trying to update script properties in runtime depending on other property values, In order to do it I attempt to enumerate properties using obs_properties_first/obs_property_next. Call to the second function produces the following error:
Error in obs_property_next (arg 1), expected 'obs_property_t **|struct obs_property **' got 'obs_property_t *|struct obs_property *'
Is it possible to pass pointer-to-pointer objects in lua scripting? Or maybe is there a different way to enumerate all properties in a bundle?
Thanks in advance