Question / Help Help with Overhead (maxing out CPU before I go live)

MattEatsMochi

New Member
Hi friends,
I'm an editor/graphic designer during the day, and when I bring that to live broadcasting it results in this: a scene collection that uses 80% of my CPU just opening OBS. Most of the overhead gets taken up with (what I can only assume) is my use of WebM videos, that I employee quite liberally. Take a look at all my scenes (you're unable to see thru my webcam cause my green screen isn't up):

http://imgur.com/a/jM7PV

As you can tell from scanning thru this, and my log file, is that I use a lot of layers. So for those of you with knowledge, here is my question: is there anything I can do? Is there a rule of thumb on how many assets you should use in a single scene? WebM has got me much further than MOV Animation with alpha, I'm just worried I won't be able to create the show I want given it overloads the CPU even before I go live.

thanks for any input,
Matt~
 

Attachments

  • 2017-01-23 21-13-58.txt
    10.6 KB · Views: 11

MattEatsMochi

New Member
UPDATE: I remade all my scenes without some of the extra stuff, and changed my game capture to video capture device.

got it down to 70% when I'm full steam ahead, very happy. a question I do have is if game capture is THAT much better than a video capture device (I have my gpu going into my hd60pro to try and offload some of the processes onto other hardware). Thoughts?
 
Top