Question / Help Help with NDI audio sources and OBS.

Jnichols

New Member
It works beautifully for us with one very critical exception. The output from a particular PC includes the game audio (which we want), excludes the player microphone (which we want), but unfortunately include the comms from the other players on the team (which we don't want).

We are using Discord for comms during matches but do not want those to be heard on stream. Again the players mic is not sent via stream just the audio coming to their PC from other players.​

Any ideas on a work around? Really shuts down our entire streaming operation unless we want no audio streams to eliminate comms.​

We have 6 PCs using NDI scan converter to push to a single PC that runs OBS. The audio comes in from NDI as a single source so I need to stop it from being output from the 6 PCs in the first place.​

It's only the incoming player comms through Discord, and I'd assume any other chat service, that I want to not pass through..​

My next thought was to use OBS on each of the other PCs and try to disable audio sources there and see if NDI would convert only the OBS output. Is that possible? Not sure so looking for other more simple options​
 

koala

Active Member
On the player PC(s) install a virtual audio device like VB-Audio and configure the game in a way that it outputs its audio to that audio device instead of the default desktop audio device of Windows. Then make that virtual audio device output its audio to the default audio device, so you are still able to listen to the game audio on that PC.
Now transmit only that virtual audio device to the OBS PC and not the desktop audio that contains all audio on the PC.
See also https://obsproject.com/forum/resour...audio-sources-off-your-stream-or-recording.8/
 
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