I'd like to know: What is your secret to making a Mac release of OBS?
I just found out about the following new things:
1. Beam.pro has a streaming service with a sub-second delay (instead of 15 seconds to 15 minutes with twitch)
2. Beam does this with a customized version of OBS (their code is also on github, forked from this)
3. They are based on OBS 18, with only a windows release
4. The official OBS 18 is also windows only.
I have no problem compiling things. I technically *can* compile OBS. But what I get is not actually runnable (it crashes). And when I tried getting a version that someone else had compiled, it died with a missing library.
So there is some unknown special magic.
Would someone be willing / able to help me figure out what it takes to compile a mac release that is actually portable from one system to another?
Once I can get the official release working, I can then get the beam version with "FTL" streaming working. And at that point, I can say "bye-bye Twitch".
I just found out about the following new things:
1. Beam.pro has a streaming service with a sub-second delay (instead of 15 seconds to 15 minutes with twitch)
2. Beam does this with a customized version of OBS (their code is also on github, forked from this)
3. They are based on OBS 18, with only a windows release
4. The official OBS 18 is also windows only.
I have no problem compiling things. I technically *can* compile OBS. But what I get is not actually runnable (it crashes). And when I tried getting a version that someone else had compiled, it died with a missing library.
So there is some unknown special magic.
Would someone be willing / able to help me figure out what it takes to compile a mac release that is actually portable from one system to another?
Once I can get the official release working, I can then get the beam version with "FTL" streaming working. And at that point, I can say "bye-bye Twitch".