Hi,
Can somebody explain why the following can/can't be implemented please.
OBS I always presumed is primarily for capturing game footage. If it is, why is the encoding/processing being done on the GPU?
Why would you want 50% of your GPU being used to capture the game that then can't perform at its maximum rate because OBS is consuming half the workload?
Whats odd is you have the CPU core pretty much idle during encode. Most games I play utilise very little CPU time when running.
So the question is - would it be possible for OBS to have an option/switch to allow just the CPU cores for encoding? Obviously QuickSync could also be used to help the CPU if necessary as from what I can tell doesn't effect the main GPU.
Thanks,
Anthony
Can somebody explain why the following can/can't be implemented please.
OBS I always presumed is primarily for capturing game footage. If it is, why is the encoding/processing being done on the GPU?
Why would you want 50% of your GPU being used to capture the game that then can't perform at its maximum rate because OBS is consuming half the workload?
Whats odd is you have the CPU core pretty much idle during encode. Most games I play utilise very little CPU time when running.
So the question is - would it be possible for OBS to have an option/switch to allow just the CPU cores for encoding? Obviously QuickSync could also be used to help the CPU if necessary as from what I can tell doesn't effect the main GPU.
Thanks,
Anthony