What exactly did they change, which makes it impossible to capture with hardware acceleration enabled? I mean, games also use HA but can still be captured.
What exactly did they change, which makes it impossible to capture with hardware acceleration enabled? I mean, games also use HA but can still be captured.
I've been wondering this as well. I glanced at the changelog for Chrome 50, but nothing immediately jumped out at me. Though, I am not familiar with their codebase, so it might be obvious to someone who is.
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