Hi everyone,
I read the stickies and also searched for my problem but couldn't find any solution for it (as the ones I did find are not working), also they were really old.
My problem:
At the moment I record 4 games (Ni No Kuni 2, Assassin's Creed Origins, Phoenix Point Backer Build, Doom 2016) in 1080p/60fps and they all run and encode fine with the exception of Doom. I get around 40-75% skipped frames due to encoding lag while in all the other games it's 0.0-0.2%.
In Doom 2016 I maintain 60fps easily (around 100-120fps without V-Sync). While OBS is recording, CPU usage is around 60-75% all the time. GPU usage is 45-60%. RAM usage is 75-80%. Performance wise there should be enough room as other games show higher usage.
I have tried all the solutions I have found with Google in various places:
- disabling Win10 game mode and game DVR
- running Doom in borderless window mode
- changing output to 720p (this reduced the skipped frames to around 30%)
- using "old" NVENC, not NVENC (new)
- turning off V-Sync or using adaptable V-Sync
Additionally I have tried:
- changing OBS process priority to above normal and high
- changing CQ value from my default 18 to 20 or 22
- testing all the presets (my default is max performance)
- using all profiles
- lowering the video settings in Doom to the absolute minimum (potatoe mode)
- changing file format from mp4 to mkv
- changing from CQP to CBR 4000 (that reduced the skipped frames to around 20% at least)
- recording to an SSD instead of HDD
Of course Windows, OBS and nvidia drivers are up to date. Also there are no other devices that can cause trouble (only one monitor, no 2nd GPU).
The most perplexing thing is that OBS recorded the tutorial level of Doom just fine when I played (and recorded) it the first time. Thanks to CQ18 this resulted in a file with a datarate of nearly 140.000 kbit/s. Everything I have recorded after this is lagging to hell and back - even the tutorial level.
I am really out of ideas except for buying a stronger CPU but I somehow do not think it's the cause of the problem because AC Origins has similar requirements and produces perfectly fine videos although it has higher CPU/GPU usages when ingame (CPU is 100% all the time for example).
Here is an example log: https://obsproject.com/logs/0GeKEbMnnrK3Uich
Thanks in advance!
I read the stickies and also searched for my problem but couldn't find any solution for it (as the ones I did find are not working), also they were really old.
My problem:
At the moment I record 4 games (Ni No Kuni 2, Assassin's Creed Origins, Phoenix Point Backer Build, Doom 2016) in 1080p/60fps and they all run and encode fine with the exception of Doom. I get around 40-75% skipped frames due to encoding lag while in all the other games it's 0.0-0.2%.
In Doom 2016 I maintain 60fps easily (around 100-120fps without V-Sync). While OBS is recording, CPU usage is around 60-75% all the time. GPU usage is 45-60%. RAM usage is 75-80%. Performance wise there should be enough room as other games show higher usage.
I have tried all the solutions I have found with Google in various places:
- disabling Win10 game mode and game DVR
- running Doom in borderless window mode
- changing output to 720p (this reduced the skipped frames to around 30%)
- using "old" NVENC, not NVENC (new)
- turning off V-Sync or using adaptable V-Sync
Additionally I have tried:
- changing OBS process priority to above normal and high
- changing CQ value from my default 18 to 20 or 22
- testing all the presets (my default is max performance)
- using all profiles
- lowering the video settings in Doom to the absolute minimum (potatoe mode)
- changing file format from mp4 to mkv
- changing from CQP to CBR 4000 (that reduced the skipped frames to around 20% at least)
- recording to an SSD instead of HDD
Of course Windows, OBS and nvidia drivers are up to date. Also there are no other devices that can cause trouble (only one monitor, no 2nd GPU).
The most perplexing thing is that OBS recorded the tutorial level of Doom just fine when I played (and recorded) it the first time. Thanks to CQ18 this resulted in a file with a datarate of nearly 140.000 kbit/s. Everything I have recorded after this is lagging to hell and back - even the tutorial level.
I am really out of ideas except for buying a stronger CPU but I somehow do not think it's the cause of the problem because AC Origins has similar requirements and produces perfectly fine videos although it has higher CPU/GPU usages when ingame (CPU is 100% all the time for example).
Here is an example log: https://obsproject.com/logs/0GeKEbMnnrK3Uich
Thanks in advance!