Hi guys! The problem I'm having at the moment while streaming my game (League of Legends). Is that the stream itself becomes very choppy specifically when I enter the game. I've played numerous high quality videos on stream before and they are all perfectly smooth and high res without much if any frame rate issues, so it's only happening when I enter the game. It doesn't mention any dropped frame during/after streaming at the bottom of the program either.
It only effects the stream. My game works perfectly fine as I'm playing it. It's only when I watch back gameplay the video seems to be choppy. By the way my only source is "Display capture" wanted a simple layout to start with but could it possibly be that i don't have the right sources in place?
Anyway I've tried lowering most of my settings (bit rate, cpu usage, encoding etc) to no luck. So i decided to grab the log and see if anyone would be able to find whats wrong.
I'll post the log in full at the bottom but one thing that was obvious when skimming through the log and what may be the problem was this line reoccurring for most of the recording to do with the League of Legends game running.
01:12:11.607: [game-capture: 'Game Capture'] attempting to hook process: LeagueClientUx.exe
01:12:11.640: [game-capture: 'Game Capture'] capture stopped
01:12:13.640: [game-capture: 'Game Capture'] attempting to hook process: LeagueClientUx.exe
01:12:13.673: [game-capture: 'Game Capture'] capture stopped
Any idea what this means and what I can do to remedy this situation?
Sorry if this seems very simple to answer it's my first time trying to stream and it's a lot to take in.
Thanks for any help in advanced!
https://gist.github.com/dfcb365e8c8b94d482305832ccba0997
It only effects the stream. My game works perfectly fine as I'm playing it. It's only when I watch back gameplay the video seems to be choppy. By the way my only source is "Display capture" wanted a simple layout to start with but could it possibly be that i don't have the right sources in place?
Anyway I've tried lowering most of my settings (bit rate, cpu usage, encoding etc) to no luck. So i decided to grab the log and see if anyone would be able to find whats wrong.
I'll post the log in full at the bottom but one thing that was obvious when skimming through the log and what may be the problem was this line reoccurring for most of the recording to do with the League of Legends game running.
01:12:11.607: [game-capture: 'Game Capture'] attempting to hook process: LeagueClientUx.exe
01:12:11.640: [game-capture: 'Game Capture'] capture stopped
01:12:13.640: [game-capture: 'Game Capture'] attempting to hook process: LeagueClientUx.exe
01:12:13.673: [game-capture: 'Game Capture'] capture stopped
Any idea what this means and what I can do to remedy this situation?
Sorry if this seems very simple to answer it's my first time trying to stream and it's a lot to take in.
Thanks for any help in advanced!
https://gist.github.com/dfcb365e8c8b94d482305832ccba0997