I would appreciate some help with my OBS STUDIO. In-game fps is very good but my stream seems lag and not smooth. Is there any way that i can improve my stream quality and performance in the setting? *attached together with this thread my obs log and stream video link (https://drive.google.com/drive/folders/13p2pcHMN2nQRaxffrPerf9Lr0aSNNUSP?usp=sharing)
01:40:27.483: CPU Name: AMD Ryzen 5 2600 Six-Core Processor
01:40:27.483: CPU Speed: 3394MHz
01:40:27.483: Physical Cores: 6, Logical Cores: 12
01:40:27.483: Physical Memory: 16312MB Total, 11075MB Free
01:40:27.483: Windows Version: 10.0 Build 17763 (revision: 737; 64-bit)
01:40:27.483: Running as administrator: false
01:40:27.483: Aero is Enabled (Aero is always on for windows 8 and above)
01:40:27.483: Windows 10 Gaming Features:
01:40:27.484: Game DVR: On
01:40:27.484: Game Mode: Off
01:40:27.486: Sec. Software Status:
01:40:27.487: Windows Defender Antivirus: enabled (AV)
01:40:27.487: Windows Firewall: enabled (FW)
01:40:27.487: Windows Defender Antivirus: enabled (ASW)
01:40:27.488: Current Date/Time: 2019-09-17, 01:40:27
01:40:27.488: Browser Hardware Acceleration: true
01:40:27.488: Portable mode: false
01:40:28.248: OBS 23.2.1 (64-bit, windows)
01:40:28.248: ---------------------------------
01:40:28.271: ---------------------------------
01:40:28.271: audio settings reset:
01:40:28.271: samples per sec: 44100
01:40:28.271: speakers: 2
01:40:28.275: ---------------------------------
01:40:28.275: Initializing D3D11...
01:40:28.275: Available Video Adapters:
01:40:28.277: Adapter 0: NVIDIA GeForce GTX 1070
01:40:28.277: Dedicated VRAM: 4185915392
01:40:28.277: Shared VRAM: 4257708032
01:40:28.277: output 0: pos={0, 0}, size={1920, 1080}, attached=true
01:40:28.277: output 1: pos={-1366, 0}, size={1366, 768}, attached=true
01:40:28.282: Loading up D3D11 on adapter NVIDIA GeForce GTX 1070 (0)
01:40:28.422: D3D11 loaded successfully, feature level used: 45056
01:40:29.474: ---------------------------------
01:40:29.474: video settings reset:
01:40:29.474: base resolution: 1920x1080
01:40:29.474: output resolution: 1280x720
01:40:29.474: downscale filter: Bicubic
01:40:29.474: fps: 60/1
01:40:29.474: format: NV12
01:40:29.474: YUV mode: 601/Partial
01:40:29.474: NV12 texture support enabled
01:40:29.478: Audio monitoring device:
01:40:29.478: name: Default
01:40:29.478: id: default
01:40:29.478: ---------------------------------
01:40:29.487: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
01:40:29.489: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll'
01:40:29.554: [AMF] AMF Test failed due to one or more errors.
01:40:29.554: Failed to initialize module 'enc-amf.dll'
01:40:29.604: Module '../../obs-plugins/64bit/libEGL.dll' not loaded
01:40:29.618: [obs-browser]: Version 2.4.0
01:40:29.640: NVENC supported
01:40:29.795: Couldn't find VLC installation, VLC video source disabled
01:40:29.810: No blackmagic support
01:40:29.859: ---------------------------------
01:40:29.859: Loaded Modules:
01:40:29.859: win-wasapi.dll
01:40:29.859: win-mf.dll
01:40:29.859: win-dshow.dll
01:40:29.859: win-decklink.dll
01:40:29.859: win-capture.dll
01:40:29.859: vlc-video.dll
01:40:29.859: text-freetype2.dll
01:40:29.859: rtmp-services.dll
01:40:29.859: obs-x264.dll
01:40:29.859: obs-vst.dll
01:40:29.859: obs-transitions.dll
01:40:29.859: obs-text.dll
01:40:29.859: obs-qsv11.dll
01:40:29.859: obs-outputs.dll
01:40:29.859: obs-filters.dll
01:40:29.859: obs-ffmpeg.dll
01:40:29.859: obs-browser.dll
01:40:29.859: image-source.dll
01:40:29.859: frontend-tools.dll
01:40:29.859: enc-amf.dll
01:40:29.859: decklink-ouput-ui.dll
01:40:29.859: coreaudio-encoder.dll
01:40:29.859: ---------------------------------
01:40:29.859: ==== Startup complete ===============================================
01:40:29.888: All scene data cleared
01:40:29.888: ------------------------------------------------
01:40:30.107: WASAPI: Device 'Speakers (Realtek High Definition Audio)' initialized
01:40:30.355: WASAPI: Device 'Microphone (Realtek High Definition Audio)' initialized
01:40:30.355: [Media Source 'Media Source']: settings:
01:40:30.355: input: D:/Editing/After Effect Project/Intro #3 AE/Intro #3 AE/Zulmusica Gaming Outro_AME/Zulmusica Gaming Outro2.mp4
01:40:30.355: input_format: (null)
01:40:30.355: speed: 100
01:40:30.355: is_looping: no
01:40:30.355: is_hw_decoding: yes
01:40:30.355: is_clear_on_media_end: yes
01:40:30.355: restart_on_activate: yes
01:40:30.355: close_when_inactive: no
01:40:30.413: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Mic/Aux)
01:40:30.413:
01:40:31.393: Switched to scene 'Scene 3'
01:40:31.394: ------------------------------------------------
01:40:31.394: Loaded scenes:
01:40:31.394: - scene 'Main Streaming Scene':
01:40:31.394: - source: 'Game Capture' (game_capture)
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: - scene 'Scene 2':
01:40:31.394: - source: 'Image' (image_source)
01:40:31.394: - source: 'Text_Steam Will Be Starting Soon' (text_gdiplus)
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: - scene 'Scene 3':
01:40:31.394: - source: 'Media Source' (ffmpeg_source)
01:40:31.394: - monitoring: monitor only
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: ------------------------------------------------
01:40:35.837: User switched to scene 'Scene 2'
01:41:26.799: User switched to scene 'Main Streaming Scene'
01:41:30.844: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FIFA20_demo.exe
01:41:30.849: [game-capture: 'Game Capture'] using helper (compatibility hook)
01:41:30.855: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
01:41:32.860: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FIFA20_demo.exe
01:41:32.891: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:32.891: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:32.993: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:32.994: [game-capture: 'Game Capture'] shared texture capture successful
01:41:39.419: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:41:39.486: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:39.486: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:39.545: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:39.561: [game-capture: 'Game Capture'] shared texture capture successful
01:41:41.378: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:41:41.530: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:41.531: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:41.585: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:41.594: [game-capture: 'Game Capture'] shared texture capture successful
01:50:22.477: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:22.535: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:22.535: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:22.589: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:22.594: [game-capture: 'Game Capture'] shared texture capture successful
01:50:42.155: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:42.332: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:42.332: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:42.399: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:42.411: [game-capture: 'Game Capture'] shared texture capture successful
01:50:55.094: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:55.155: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:55.155: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:55.204: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:55.211: [game-capture: 'Game Capture'] shared texture capture successful
01:51:27.323: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:51:27.511: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:51:27.511: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:51:27.584: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:51:27.594: [game-capture: 'Game Capture'] shared texture capture successful
01:52:03.647: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:52:03.669: [jim-nvenc: 'simple_h264_stream'] settings:
01:52:03.669: rate_control: CBR
01:52:03.669: bitrate: 4000
01:52:03.669: cqp: 20
01:52:03.669: keyint: 120
01:52:03.669: preset: hq
01:52:03.669: profile: main
01:52:03.669: width: 1280
01:52:03.669: height: 720
01:52:03.669: 2-pass: false
01:52:03.669: b-frames: 2
01:52:03.669: lookahead: false
01:52:03.669: psycho_aq: true
01:52:03.669:
01:52:03.689: ---------------------------------
01:52:03.689: [FFmpeg aac encoder: 'simple_aac'] bitrate: 128, channels: 2, channel_layout: 3
01:52:03.689:
01:52:03.691: [rtmp stream: 'simple_stream'] Connecting to RTMP URL rtmps://rtmp-api.facebook.com:443/rtmp/...
01:52:03.700: [rtmp stream: 'simple_stream'] Interface: Intel(R) I211 Gigabit Network Connection (ethernet, 1000 mbps)
01:52:03.756: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:52:03.756: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:52:03.819: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:52:03.827: [game-capture: 'Game Capture'] shared texture capture successful
01:52:05.086: [rtmp stream: 'simple_stream'] Connection to rtmps://rtmp-api.facebook.com:443/rtmp/ successful
01:52:05.092: ==== Streaming Start ===============================================
01:52:23.484: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:52:23.674: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:52:23.674: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:52:23.727: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:52:23.727: [game-capture: 'Game Capture'] shared texture capture successful
02:05:53.558: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:05:53.618: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:05:53.618: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:05:53.675: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:05:53.677: [game-capture: 'Game Capture'] shared texture capture successful
02:05:55.935: WriteN, RTMP send error 10053 (811 bytes)
02:05:55.935: WriteN, RTMP send error 10053 (101 bytes)
02:05:55.935: WriteN, RTMP send error 10038 (42 bytes)
02:05:55.935: [rtmp stream: 'simple_stream'] Disconnected from rtmps://rtmp-api.facebook.com:443/rtmp/
02:05:55.935: Output 'simple_stream': stopping
02:05:55.935: Output 'simple_stream': Total frames output: 49839
02:05:55.935: Output 'simple_stream': Total drawn frames: 49930 (49935 attempted)
02:05:55.935: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 5 (0.0%)
02:05:55.935: Output 'simple_stream': Reconnecting in 10 seconds..
02:05:55.935: Video stopped, number of skipped frames due to encoding lag: 5/49847 (0.0%)
02:05:58.714: ==== Streaming Stop ================================================
02:06:01.544: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:06:01.698: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:06:01.698: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:06:01.747: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:06:01.761: [game-capture: 'Game Capture'] shared texture capture successful
02:06:17.387: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:06:17.462: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:06:17.462: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:06:17.519: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:06:17.527: [game-capture: 'Game Capture'] shared texture capture successful
01:40:27.483: CPU Name: AMD Ryzen 5 2600 Six-Core Processor
01:40:27.483: CPU Speed: 3394MHz
01:40:27.483: Physical Cores: 6, Logical Cores: 12
01:40:27.483: Physical Memory: 16312MB Total, 11075MB Free
01:40:27.483: Windows Version: 10.0 Build 17763 (revision: 737; 64-bit)
01:40:27.483: Running as administrator: false
01:40:27.483: Aero is Enabled (Aero is always on for windows 8 and above)
01:40:27.483: Windows 10 Gaming Features:
01:40:27.484: Game DVR: On
01:40:27.484: Game Mode: Off
01:40:27.486: Sec. Software Status:
01:40:27.487: Windows Defender Antivirus: enabled (AV)
01:40:27.487: Windows Firewall: enabled (FW)
01:40:27.487: Windows Defender Antivirus: enabled (ASW)
01:40:27.488: Current Date/Time: 2019-09-17, 01:40:27
01:40:27.488: Browser Hardware Acceleration: true
01:40:27.488: Portable mode: false
01:40:28.248: OBS 23.2.1 (64-bit, windows)
01:40:28.248: ---------------------------------
01:40:28.271: ---------------------------------
01:40:28.271: audio settings reset:
01:40:28.271: samples per sec: 44100
01:40:28.271: speakers: 2
01:40:28.275: ---------------------------------
01:40:28.275: Initializing D3D11...
01:40:28.275: Available Video Adapters:
01:40:28.277: Adapter 0: NVIDIA GeForce GTX 1070
01:40:28.277: Dedicated VRAM: 4185915392
01:40:28.277: Shared VRAM: 4257708032
01:40:28.277: output 0: pos={0, 0}, size={1920, 1080}, attached=true
01:40:28.277: output 1: pos={-1366, 0}, size={1366, 768}, attached=true
01:40:28.282: Loading up D3D11 on adapter NVIDIA GeForce GTX 1070 (0)
01:40:28.422: D3D11 loaded successfully, feature level used: 45056
01:40:29.474: ---------------------------------
01:40:29.474: video settings reset:
01:40:29.474: base resolution: 1920x1080
01:40:29.474: output resolution: 1280x720
01:40:29.474: downscale filter: Bicubic
01:40:29.474: fps: 60/1
01:40:29.474: format: NV12
01:40:29.474: YUV mode: 601/Partial
01:40:29.474: NV12 texture support enabled
01:40:29.478: Audio monitoring device:
01:40:29.478: name: Default
01:40:29.478: id: default
01:40:29.478: ---------------------------------
01:40:29.487: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
01:40:29.489: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll'
01:40:29.554: [AMF] AMF Test failed due to one or more errors.
01:40:29.554: Failed to initialize module 'enc-amf.dll'
01:40:29.604: Module '../../obs-plugins/64bit/libEGL.dll' not loaded
01:40:29.618: [obs-browser]: Version 2.4.0
01:40:29.640: NVENC supported
01:40:29.795: Couldn't find VLC installation, VLC video source disabled
01:40:29.810: No blackmagic support
01:40:29.859: ---------------------------------
01:40:29.859: Loaded Modules:
01:40:29.859: win-wasapi.dll
01:40:29.859: win-mf.dll
01:40:29.859: win-dshow.dll
01:40:29.859: win-decklink.dll
01:40:29.859: win-capture.dll
01:40:29.859: vlc-video.dll
01:40:29.859: text-freetype2.dll
01:40:29.859: rtmp-services.dll
01:40:29.859: obs-x264.dll
01:40:29.859: obs-vst.dll
01:40:29.859: obs-transitions.dll
01:40:29.859: obs-text.dll
01:40:29.859: obs-qsv11.dll
01:40:29.859: obs-outputs.dll
01:40:29.859: obs-filters.dll
01:40:29.859: obs-ffmpeg.dll
01:40:29.859: obs-browser.dll
01:40:29.859: image-source.dll
01:40:29.859: frontend-tools.dll
01:40:29.859: enc-amf.dll
01:40:29.859: decklink-ouput-ui.dll
01:40:29.859: coreaudio-encoder.dll
01:40:29.859: ---------------------------------
01:40:29.859: ==== Startup complete ===============================================
01:40:29.888: All scene data cleared
01:40:29.888: ------------------------------------------------
01:40:30.107: WASAPI: Device 'Speakers (Realtek High Definition Audio)' initialized
01:40:30.355: WASAPI: Device 'Microphone (Realtek High Definition Audio)' initialized
01:40:30.355: [Media Source 'Media Source']: settings:
01:40:30.355: input: D:/Editing/After Effect Project/Intro #3 AE/Intro #3 AE/Zulmusica Gaming Outro_AME/Zulmusica Gaming Outro2.mp4
01:40:30.355: input_format: (null)
01:40:30.355: speed: 100
01:40:30.355: is_looping: no
01:40:30.355: is_hw_decoding: yes
01:40:30.355: is_clear_on_media_end: yes
01:40:30.355: restart_on_activate: yes
01:40:30.355: close_when_inactive: no
01:40:30.413: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Mic/Aux)
01:40:30.413:
01:40:31.393: Switched to scene 'Scene 3'
01:40:31.394: ------------------------------------------------
01:40:31.394: Loaded scenes:
01:40:31.394: - scene 'Main Streaming Scene':
01:40:31.394: - source: 'Game Capture' (game_capture)
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: - scene 'Scene 2':
01:40:31.394: - source: 'Image' (image_source)
01:40:31.394: - source: 'Text_Steam Will Be Starting Soon' (text_gdiplus)
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: - scene 'Scene 3':
01:40:31.394: - source: 'Media Source' (ffmpeg_source)
01:40:31.394: - monitoring: monitor only
01:40:31.394: - source: 'Group' (group)
01:40:31.394: - source: 'Zulmusica Gaming Icon' (image_source)
01:40:31.394: - source: 'Zulmusica Gaming Logo' (image_source)
01:40:31.394: ------------------------------------------------
01:40:35.837: User switched to scene 'Scene 2'
01:41:26.799: User switched to scene 'Main Streaming Scene'
01:41:30.844: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FIFA20_demo.exe
01:41:30.849: [game-capture: 'Game Capture'] using helper (compatibility hook)
01:41:30.855: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
01:41:32.860: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FIFA20_demo.exe
01:41:32.891: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:32.891: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:32.993: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:32.994: [game-capture: 'Game Capture'] shared texture capture successful
01:41:39.419: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:41:39.486: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:39.486: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:39.545: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:39.561: [game-capture: 'Game Capture'] shared texture capture successful
01:41:41.378: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:41:41.530: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:41:41.531: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:41:41.585: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:41:41.594: [game-capture: 'Game Capture'] shared texture capture successful
01:50:22.477: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:22.535: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:22.535: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:22.589: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:22.594: [game-capture: 'Game Capture'] shared texture capture successful
01:50:42.155: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:42.332: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:42.332: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:42.399: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:42.411: [game-capture: 'Game Capture'] shared texture capture successful
01:50:55.094: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:50:55.155: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:50:55.155: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:50:55.204: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:50:55.211: [game-capture: 'Game Capture'] shared texture capture successful
01:51:27.323: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:51:27.511: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:51:27.511: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:51:27.584: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:51:27.594: [game-capture: 'Game Capture'] shared texture capture successful
01:52:03.647: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:52:03.669: [jim-nvenc: 'simple_h264_stream'] settings:
01:52:03.669: rate_control: CBR
01:52:03.669: bitrate: 4000
01:52:03.669: cqp: 20
01:52:03.669: keyint: 120
01:52:03.669: preset: hq
01:52:03.669: profile: main
01:52:03.669: width: 1280
01:52:03.669: height: 720
01:52:03.669: 2-pass: false
01:52:03.669: b-frames: 2
01:52:03.669: lookahead: false
01:52:03.669: psycho_aq: true
01:52:03.669:
01:52:03.689: ---------------------------------
01:52:03.689: [FFmpeg aac encoder: 'simple_aac'] bitrate: 128, channels: 2, channel_layout: 3
01:52:03.689:
01:52:03.691: [rtmp stream: 'simple_stream'] Connecting to RTMP URL rtmps://rtmp-api.facebook.com:443/rtmp/...
01:52:03.700: [rtmp stream: 'simple_stream'] Interface: Intel(R) I211 Gigabit Network Connection (ethernet, 1000 mbps)
01:52:03.756: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:52:03.756: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:52:03.819: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:52:03.827: [game-capture: 'Game Capture'] shared texture capture successful
01:52:05.086: [rtmp stream: 'simple_stream'] Connection to rtmps://rtmp-api.facebook.com:443/rtmp/ successful
01:52:05.092: ==== Streaming Start ===============================================
01:52:23.484: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
01:52:23.674: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
01:52:23.674: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
01:52:23.727: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
01:52:23.727: [game-capture: 'Game Capture'] shared texture capture successful
02:05:53.558: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:05:53.618: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:05:53.618: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:05:53.675: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:05:53.677: [game-capture: 'Game Capture'] shared texture capture successful
02:05:55.935: WriteN, RTMP send error 10053 (811 bytes)
02:05:55.935: WriteN, RTMP send error 10053 (101 bytes)
02:05:55.935: WriteN, RTMP send error 10038 (42 bytes)
02:05:55.935: [rtmp stream: 'simple_stream'] Disconnected from rtmps://rtmp-api.facebook.com:443/rtmp/
02:05:55.935: Output 'simple_stream': stopping
02:05:55.935: Output 'simple_stream': Total frames output: 49839
02:05:55.935: Output 'simple_stream': Total drawn frames: 49930 (49935 attempted)
02:05:55.935: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 5 (0.0%)
02:05:55.935: Output 'simple_stream': Reconnecting in 10 seconds..
02:05:55.935: Video stopped, number of skipped frames due to encoding lag: 5/49847 (0.0%)
02:05:58.714: ==== Streaming Stop ================================================
02:06:01.544: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:06:01.698: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:06:01.698: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:06:01.747: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:06:01.761: [game-capture: 'Game Capture'] shared texture capture successful
02:06:17.387: [game-capture: 'Game Capture'] ----------------- d3d12 capture freed ----------------
02:06:17.462: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
02:06:17.462: [game-capture: 'Game Capture'] Buffer count: 3, swap effect: 4
02:06:17.519: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
02:06:17.527: [game-capture: 'Game Capture'] shared texture capture successful
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