Game capture switching to another window

ZukiFen

New Member
I'm using game capture with hotkey to capture foreground application.
I most cases if I close game, game capture is turning (captures nothing) (intended) but if I close unity game it switches to different unity application for example VNyan. Is there a way tu fix this auto switching unity window?

I think this is relevant part of the log:
17:33:20.001: [game-capture: 'Game Capture'] Activate hotkey pressed
17:33:20.005: [game-capture: 'Game Capture'] attempting to hook process: Megabonk.exe
17:33:20.013: [game-capture: 'Game Capture'] using helper (compatibility hook)
17:33:20.017: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
17:33:22.022: [game-capture: 'Game Capture'] attempting to hook process: Megabonk.exe
17:33:22.038: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
17:33:22.038: BufferDesc.Width: 2560
17:33:22.038: BufferDesc.Height: 1440
17:33:22.038: BufferDesc.RefreshRate.Numerator: 0
17:33:22.038: BufferDesc.RefreshRate.Denominator: 1
17:33:22.038: BufferDesc.Format: 28
17:33:22.038: BufferDesc.ScanlineOrdering: 0
17:33:22.038: BufferDesc.Scaling: 0
17:33:22.038: SampleDesc.Count: 1
17:33:22.038: SampleDesc.Quality: 0
17:33:22.038: BufferUsage: 48
17:33:22.038: BufferCount: 2
17:33:22.038: Windowed: 1
17:33:22.038: SwapEffect: 3
17:33:22.038: Flags: 2114
17:33:22.038: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
17:33:22.055: [game-capture: 'Game Capture'] shared texture capture successful
17:33:22.055: [win-wasapi: 'Game Capture (Audio)'] update settings:
17:33:22.055: executable: Megabonk.exe
17:33:22.055: title: Megabonk
17:33:22.055: class: UnityWndClass
17:33:22.055: priority: 0
17:33:22.814: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Game Capture (Audio))
17:33:22.822: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Game Capture (Audio))
17:33:22.822: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Game Capture (Audio))
17:33:28.736: [obs-websocket] [WebSocketServer::onOpen] New WebSocket client has connected from [::ffff:127.0.0.1]:51904
17:33:29.702: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
17:33:29.713: [WASAPISource::ProcessCaptureData] window disappeared
17:33:29.715: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Game Capture (Audio))
17:33:29.721: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
17:33:29.722: [game-capture: 'Game Capture'] capture stopped
17:33:29.722: [win-wasapi: 'Game Capture (Audio)'] update settings:
17:33:29.722: executable: unknown
17:33:29.722: title:
17:33:29.722: class:
17:33:29.722: priority: 0
17:33:29.743: [game-capture: 'Game Capture'] attempting to hook process: VNyan.exe
17:33:29.768: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
17:33:29.768: BufferDesc.Width: 1920
17:33:29.768: BufferDesc.Height: 1080
17:33:29.768: BufferDesc.RefreshRate.Numerator: 0
17:33:29.768: BufferDesc.RefreshRate.Denominator: 1
17:33:29.768: BufferDesc.Format: 28
17:33:29.768: BufferDesc.ScanlineOrdering: 0
17:33:29.768: BufferDesc.Scaling: 0
17:33:29.768: SampleDesc.Count: 1
17:33:29.768: SampleDesc.Quality: 0
17:33:29.768: BufferUsage: 48
17:33:29.768: BufferCount: 2
17:33:29.768: Windowed: 1
17:33:29.768: SwapEffect: 3
17:33:29.768: Flags: 2114
17:33:29.769: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
17:33:29.771: [game-capture: 'Game Capture'] shared texture capture successful
17:33:29.772: [win-wasapi: 'Game Capture (Audio)'] update settings:
17:33:29.772: executable: VNyan.exe
17:33:29.772: title: VNyan v1.6.7
17:33:29.772: class: UnityWndClass
17:33:29.772: priority: 0
17:33:32.716: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Game Capture (Audio))
17:33:32.727: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: Game Capture (Audio))
17:33:32.728: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: Game Capture (Audio))


Full log:
 
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