Bug Report Game capture = Black screen (Log file)

Hello there

So I am having the same problem as many others, the game capture either shows a black screen or frozen beginning of the game in the menu.

I have tried everything under settings, both OBS Studio settings and game capture settings, tried as administrator, both the game and the software, multiple ways, I have tried 64 bit, 32 bit versions and it's just the same... I have tried to restart, I have tried full screen detection and just window detection where you choose it your self, it is all the same.
 

Attachments

  • 2016-04-08 19-45-10.txt
    9.3 KB · Views: 21
I do not know if this is the issue, but I just noticed that I can't pick anything under "advanced" settings, in the video section where it says "MonitorCard/GraphicCard" (roughly translated) , I do not know if I am even suppose to be able to do that, but that is just grayed out.
 
I just tried in the new unreal tournament game, there was no problem there, it may seem like it is just steam games (like another post in here), but I am not to say 100%.
 
UPDATE:

Alright, so now I got CS:GO to work, I think it might have been msi afterburner/rivaturner that made it not work, but that is just rubbish!
 
Riviatuner caused some issues for me as well. Once i turned that off, things started to work better. In order to turn off rivia tuner and keep it off, you have to disable Frame rate monitoring.

http://i.imgur.com/pg9JGIJ.png

and On screen display:

http://i.imgur.com/ViS0iSs.png

and screen capture:

http://i.imgur.com/rarj0pj.png


Once those are disabled, you are able to quit riviatuner (and leave msi running) and it will not come back on.

Hope that helps.

I know, but I wish to use Rivatuner and it wasn't a problem with the basic OBS.
 
Also, why is it that, when using Shadowplay/share to stream, you get extremely good quality, with their own nvenc, but using nvenc in OBS doesn't give the same quality? why is that?
 

Suslik V

Active Member
Standard Microsoft Media Foundation encoder is used in OBS Studio to operate NVENC. Maybe that's why? What codec uses Shadowplay/share application to operate NVENC?
 
Standard Microsoft Media Foundation encoder is used in OBS Studio to operate NVENC. Maybe that's why? What codec uses Shadowplay/share application to operate NVENC?

Dude, Shadowplay/Share is nvidias own software, I do not know how it works or anything about this, I just know that when using their software, it runs perfectly, but when using nvenc with OBS, it has some flaws in both performance and quality.
 

Osiris

Active Member
Because NVENC in ShadowPlay and NVENC in MS' Media Foundation are not the same. Although quality should probably be about the same when you use the same bitrate Shadowplay does.
 
Because NVENC in ShadowPlay and NVENC in MS' Media Foundation are not the same. Although quality should probably be about the same when you use the same bitrate Shadowplay does.

Can you explain me why it isn't the same? what is the difference and if the difference is so huge and why can't OBS use the same?
 
Top