Look into the crash log and locate the 1st thread section, the one that is marked as "(Crashed)":
Code:
Thread 13C8: libobs: graphics thread (Crashed)
Stack EIP Arg0 Arg1 Arg2 Arg3 Address
000000FE83BFF9D0 00007FFE852A2F57 000002A427699B01 0000000000000001 000002A427699BC0 0000000000000000 w32-pthreads.dll!pthread_mutex_unlock+0x27
000000FE83BFFA30 00007FFE70D8D266 0000000000000000 000002A4D51738A0 0000000000000438 000002A57136C3C0 obs.dll!video_output_lock_frame+0x106
000000FE83BFFA60 00007FFE70B16A0B 000002A42736E8E8 0000000000000001 0000000000000010 0000000000000000 obs-ndi.dll!ndi_filter_offscreen_render+0x1cb
000000FE83BFFB70 00007FFE70DE2ECF 0000000000000001 000000FE83BFFCC0 000002A42736E8E8 0000000000000001 obs.dll!render_video+0xcf
000000FE83BFFBC0 00007FFE70DE24F0 0000000000000002 0000000000000002 0000000000000001 0000000000000000 obs.dll!output_frame+0xa0
000000FE83BFFD00 00007FFE70DE22B0 000002A57178A600 0000000000000000 0000000000000000 0000000000000000 obs.dll!obs_graphics_thread_loop+0x170
000000FE83BFFD90 00007FFE70DE210D 000002A47B2AF8D0 000002A47B2AF8D0 0000000000000000 00007FFE89863A81 obs.dll!obs_graphics_thread+0x12d
000000FE83BFFE50 00007FFE852A5924 000002A573C47870 0000000000000000 0000000000000000 0000000000000000 w32-pthreads.dll!ptw32_threadStart+0x74
000000FE83BFFED0 00007FFE89871BB2 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ucrtbase.dll!0x7ffe89871bb2
000000FE83BFFF00 00007FFE8B027034 0000000000000000 0000000000000000 0000000000000000 0000000000000000 kernel32.dll!0x7ffe8b027034
000000FE83BFFF30 00007FFE8C102651 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!0x7ffe8c102651
Ignore the hex digits and look at the rightmost column. Look from top to bottom until you find some OBS-specific module. This is either an internal OBS DLL or some plugin DLL, and in your case it's obs-ndi.dll that executed some function ndi_filter_offscreen_render, and slightly below there was a function output_frame, which leads me to the conclusion the crash happened in the ndi plugin while outputting some frame.
If you use NDI and your setup (including the networking part) is ok, I assume the only thing you can do is contacting the ndi plugin author and tell about that crash. If it is some issue with hardware, I cannot tell. May be it's some network issue that leads to stalling of the data on the network, and the plugin isn't able to handle this gracefully.
In your regular log, I see you switch between color space NV12 and RGB - RGB is kind of unusual, and hardware/shader support isn't available for handling this, so using RGB might also affect the stability of NDI. But this is just a wild guess. You will get the most stability with NV12 I assume, since this is the standard and most often used (thus most issues removed).