Question / Help Frames Missed Render Lag - Empty Scene/Doing Nothing

Methanoid

New Member
After the last update I have had a strange issue where just showing stats in the editor and even with an empty scene i have exactly 100 frames missed "due to render lag" even tho a scene is utterly void of content, even when i switch to my normal scene loaded with content it still remains a constant 100 frames missed due to rendering lag which i find bizarre, anyone have any suggestions as this is not even during a capture or stream, its just the stats from editing (this is with preview disabled as well).

dframes.jpg
 

Methanoid

New Member
any way to stop that? i mistakenly thought unchecking them from multiview would do that, apparently not?

EDIT: just backed up my scenes, wiped out everything and left a blank scene as my only scene, still showing 100 frames missed due to rendering lag?
 
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Narcogen

Active Member
Separate your scenes into scene collections.

The scenes that need to be in the same collection are the ones that you might need to switch to, at any moment, so they all need to be loaded, rendered, and ready to go live without any delay.

If any of your scenes contain multiple "just in case" sources, those are also loaded and rendering. I see a lot of logs where someone's "game capture" scene contains one game capture source *for every game they play, ever* which is a great way to experience bad performance. Plus a few display and window captures for good measure.
 

Methanoid

New Member
ok, 1 blank scene, zero sources and i still have 100 frames missed due to rendering lag and a larger than usual average time to render even with nothing there at all, this is a first for me so im kinda clueless here.

dframes2.jpg

Uninstalled
Rebooted
Reinstalled

Same issue.
 
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Narcogen

Active Member
Can you supply a logfile?

You cite "100 frames dropped" in your messages, but your screenshots show 2 and 7 dropped frames respectively. So I'm wondering what the logfiles show.

That said, if your time to render is increased even with a completely blank collection, I would tend to suspect a driver issue. I have a Win10 machine with a 1070 installed that has this same issue-- compared to other similarly configured machines its time to render a frame is usually 1-2 ms higher than it seems to me it should be, and machines with a different series Nvidia card (7xx, 9xx, 16xx) or an AMD card (RX5xx) don't display this behavior.
 

Methanoid

New Member
Can you supply a logfile?

You cite "100 frames dropped" in your messages, but your screenshots show 2 and 7 dropped frames respectively. So I'm wondering what the logfiles show.

That said, if your time to render is increased even with a completely blank collection, I would tend to suspect a driver issue. I have a Win10 machine with a 1070 installed that has this same issue-- compared to other similarly configured machines its time to render a frame is usually 1-2 ms higher than it seems to me it should be, and machines with a different series Nvidia card (7xx, 9xx, 16xx) or an AMD card (RX5xx) don't display this behavior.

Yeah the frames dropped eventually just accumulate over time, its fair if i have several scenes doing things but when i just have a blank scene with no sources and still rack up issues over time that just seems weird to me, I do have W10 and a 1050ti, heres a logfile from the blank/empty scene which still has the same issue.
 

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