Hello!
I'm trying to do some streaming again and I am having issues with stuttering. FPS is totally fine but I get these really annoying stutters that lasts under 0.1 sec.
Interestingly enough, the stutters starts to appear like 1-2 min into streaming.
I'm trying to stream Overwatch at 720@60fps. I've tried going down to 30 fps and this almost removed my stutters completely (obviously). No dropped frames or anything like that and log analyzer shows nothing but my audio bitrate is above 128 kbit (I lowered it to 128 kbit but it's still complaining).
I'm using game capture and after reading threads about it (I even asked about it a long time ago on this very forum and some developer replied) that will use the GPU mostly? The thing is, I've lowered my settings in Overwatch to medium and I've even capped the FPS to 60 to minimize GPU resource usage - the issue is still there. I run the game on "ultra" above 100+ FPS otherwise...
I did a test stream and as usual it starts lagging like 1-2 minutes into the round. I checked task manager and CPU was at around 40% usage (when I alt+tabbed - it updates every odd second or so, so I should have seen CPU spikes if that was the case).
What's causing these annoying stutters and why do they start to appear 1+ minute later? It almost feels like it's storing video data on a mechanical HDD but it doesn't because I have an SSD as a system drive to begin with so it's something else.
Specs:
Windows 8.1 x64
Intel Core i7 4790K 4GHz, 8MB
MSI GeForce GTX 980 Ti 6GB
ADATA 16GB (2x8GB) CL9 1600MHz XPG INET EDITION
Current log file: https://gist.github.com/4e279a3f82629f161981122e48d51747
I've tried classic and studio with default settings.
Help!
I'm trying to do some streaming again and I am having issues with stuttering. FPS is totally fine but I get these really annoying stutters that lasts under 0.1 sec.
Interestingly enough, the stutters starts to appear like 1-2 min into streaming.
I'm trying to stream Overwatch at 720@60fps. I've tried going down to 30 fps and this almost removed my stutters completely (obviously). No dropped frames or anything like that and log analyzer shows nothing but my audio bitrate is above 128 kbit (I lowered it to 128 kbit but it's still complaining).
I'm using game capture and after reading threads about it (I even asked about it a long time ago on this very forum and some developer replied) that will use the GPU mostly? The thing is, I've lowered my settings in Overwatch to medium and I've even capped the FPS to 60 to minimize GPU resource usage - the issue is still there. I run the game on "ultra" above 100+ FPS otherwise...
I did a test stream and as usual it starts lagging like 1-2 minutes into the round. I checked task manager and CPU was at around 40% usage (when I alt+tabbed - it updates every odd second or so, so I should have seen CPU spikes if that was the case).
What's causing these annoying stutters and why do they start to appear 1+ minute later? It almost feels like it's storing video data on a mechanical HDD but it doesn't because I have an SSD as a system drive to begin with so it's something else.
Specs:
Windows 8.1 x64
Intel Core i7 4790K 4GHz, 8MB
MSI GeForce GTX 980 Ti 6GB
ADATA 16GB (2x8GB) CL9 1600MHz XPG INET EDITION
Current log file: https://gist.github.com/4e279a3f82629f161981122e48d51747
I've tried classic and studio with default settings.
Help!