First,
your CPU has only 16 PCI express lanes
http://ark.intel.com/products/75123/Intel-Core-i7-4770K-Processor-8M-Cache-up-to-3_90-GHz
So, both GTX 760 cards are wortking on 8x mode, instead 16x.
...
21:00:52.163: source 'Game Capture 1' (game_capture) created
21:00:52.164: source 'Game Capture' (game_capture) created
21:00:52.164: source 'smite' (scene) created
21:00:52.178: source 'BrowserSource 1' (browser_source) created
21:00:52.180: source 'Display Capture' (monitor_capture) created
...
Two game captures can cause conflict if both try to hook same game
Display Capture can also cause issues with game_captures in same scene
1280x720x60FPS 2500 Kbps Veryfast:
A lot of lines like this
21:26:43.474: [game-capture: 'Game Capture'] d3d9_shmem_capture: GetRenderTargetData failed (0x88760868)
Maybe caused by 2 game captures and 1 display capture at a time
...
21:59:44.897: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 25 (0.0%)
...
Your GPU is near its limits
(Remember, your SLI is half powered to 8x Express PCI)
- ----> REDUCE TO 30 FPS. 2500 Kbps is low for 1280x720x60 FPS , You need art least 3500 Kbps for good image quality.
Second attempt, 1280x720x60 FPS 2500 Kbps Veryfast
A lot of lines like this:
22:31:29.240: device_set_render_target (D3D11): texture is not a render target
- ---- > USE ONLY 1 Game capture per scene collection and do not create scene with game capture and display capture.
This attempt end s with severe issues:
22:33:53.033: source 'D3' destroyed
22:33:53.033: source 'Display Capture' destroyed
22:33:53.033: source 'BrowserSource 1' destroyed
22:33:53.035: device_set_render_target (D3D11): texture is not a render target
22:33:53.036: source 'smite' destroyed
22:33:53.036: source 'Game Capture' destroyed
22:33:53.039: source 'BrowserSource' destroyed
22:33:53.043: source 'Video Capture Device 1' destroyed
22:33:53.050: device_set_render_target (D3D11): texture is not a render target
22:33:53.064: source 'Game Capture 1' destroyed
22:33:53.064: source 'Music' destroyed
22:33:53.065: source 'Desktop Audio' destroyed
22:33:53.065: WASAPI: Device 'Headset Earphone (2- ASTRO MixAmp Pro )' Terminated
22:33:53.066: device_set_render_target (D3D11): texture is not a render target
22:33:53.068: source 'Mic/Aux' destroyed
22:33:53.069: WASAPI: Device 'Headset Microphone (2- ASTRO MixAmp Pro )' Terminated
22:33:53.070: All scene data cleared
This attempt did,t get on air.