DirectX 8 game UT2004 shows an instant massive FPS drop when hooking it.
I cannot believe this is a desired result, so I post it as feedback.
Compared to OBS, OBSM is making big progress for UT2004 on my system. In OBS I only get a black screen. See more info about that from an earlier post: https://obsproject.com/forum/threads/black-screen-dx8-gamecapture-gamecrashing.24827/#post-124436
By hooking into UT2004 the ingame FPS drops by 50%. The FPS fluctates too much and it affects the playability of the game.
I can start streaming on pretty much any kind of setting as the encoding and uploading itself does not affect my FPS more than the hook already does. I am able to get high quality streams, but I can not get my game playable as much as I like.
I used Geforce Experience to stream my game the past 6 months which showed no single fps drop, but that program does not function anymore since I switched to Win10 beta.
I cannot believe this is a desired result, so I post it as feedback.
Compared to OBS, OBSM is making big progress for UT2004 on my system. In OBS I only get a black screen. See more info about that from an earlier post: https://obsproject.com/forum/threads/black-screen-dx8-gamecapture-gamecrashing.24827/#post-124436
By hooking into UT2004 the ingame FPS drops by 50%. The FPS fluctates too much and it affects the playability of the game.
I can start streaming on pretty much any kind of setting as the encoding and uploading itself does not affect my FPS more than the hook already does. I am able to get high quality streams, but I can not get my game playable as much as I like.
I used Geforce Experience to stream my game the past 6 months which showed no single fps drop, but that program does not function anymore since I switched to Win10 beta.