I've searched everywhere for an answer to this and I've only found people trying to fit game windows to canvas size.
Question:
Is there anyway to fit the canvas size to the captured window?
I am recording one game that has somewhere near a 4:3 aspect ratio and I want to record just that. When I record, I get a lot of black space. If it use the transform feature, there is a LOT of stretching.
There is another VR game I am playing that has some weird 9:16 aspect ratio or something like that. I want to potentially record exactly what is being output to my monitor.
I can't imagine that this would be an odd request.
Also, I could possibly handle switching the settings (thought that would be cumbersome and likely lead to a lot of lost footage if I forget when switching between games) but there are only a set number of unchangeable canvas sizes. I recall someone saying that you could use some crop filter but it appears that either doesn't work, or you need to know the exact size and window position. I haven't messed around with that much since it doesn't seem to work
Question:
Is there anyway to fit the canvas size to the captured window?
I am recording one game that has somewhere near a 4:3 aspect ratio and I want to record just that. When I record, I get a lot of black space. If it use the transform feature, there is a LOT of stretching.
There is another VR game I am playing that has some weird 9:16 aspect ratio or something like that. I want to potentially record exactly what is being output to my monitor.
I can't imagine that this would be an odd request.
Also, I could possibly handle switching the settings (thought that would be cumbersome and likely lead to a lot of lost footage if I forget when switching between games) but there are only a set number of unchangeable canvas sizes. I recall someone saying that you could use some crop filter but it appears that either doesn't work, or you need to know the exact size and window position. I haven't messed around with that much since it doesn't seem to work
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