File size is huge

threeweeks

New Member
The file size of my recording is huge(138 MB for 22 seconds).
I am recording minecraft, and I do not know what is happening.
My pc is fairly decent
Here are the logs:
09:56:09.316: CPU Name: AMD Ryzen 5 3600 6-Core Processor
09:56:09.317: CPU Speed: 3593MHz
09:56:09.317: Physical Cores: 6, Logical Cores: 12
09:56:09.317: Physical Memory: 16307MB Total, 5365MB Free
09:56:09.317: Windows Version: 10.0 Build 19042 (release: 2009; revision: 1052; 64-bit)
09:56:09.317: Running as administrator: false
09:56:09.317: Aero is Enabled (Aero is always on for windows 8 and above)
09:56:09.317: Windows 10 Gaming Features:
09:56:09.317: Game DVR: On
09:56:09.318: Sec. Software Status:
09:56:09.319: Microsoft Defender Antivirus: enabled (AV)
09:56:09.319: Windows Firewall: enabled (FW)
09:56:09.320: Current Date/Time: 2021-07-06, 09:56:09
09:56:09.320: Browser Hardware Acceleration: true
09:56:09.320: Portable mode: false
09:56:09.444: OBS 27.0.1 (64-bit, windows)
09:56:09.444: ---------------------------------
09:56:09.466: ---------------------------------
09:56:09.466: audio settings reset:
09:56:09.466: samples per sec: 48000
09:56:09.466: speakers: 2
09:56:09.467: ---------------------------------
09:56:09.467: Initializing D3D11...
09:56:09.467: Available Video Adapters:
09:56:09.469: Adapter 0: NVIDIA GeForce RTX 3060
09:56:09.469: Dedicated VRAM: 4142923776
09:56:09.469: Shared VRAM: 4254879744
09:56:09.469: PCI ID: 10de:2503
09:56:09.469: Driver Version: 27.21.14.6611
09:56:09.469: output 0: pos={0, 0}, size={1920, 1080}, attached=true, refresh=144, name=ASUS VG24V
09:56:09.471: Loading up D3D11 on adapter NVIDIA GeForce RTX 3060 (0)
09:56:09.542: D3D11 loaded successfully, feature level used: b000
09:56:09.542: DXGI increase maximum frame latency success
09:56:09.542: D3D11 GPU priority setup failed (not admin?)
09:56:09.887: ---------------------------------
09:56:09.887: video settings reset:
09:56:09.887: base resolution: 1920x1080
09:56:09.887: output resolution: 1280x720
09:56:09.887: downscale filter: Bicubic
09:56:09.887: fps: 30/1
09:56:09.887: format: NV12
09:56:09.887: YUV mode: 709/Partial
09:56:09.887: NV12 texture support enabled
09:56:09.888: Audio monitoring device:
09:56:09.888: name: Default
09:56:09.888: id: default
09:56:09.890: ---------------------------------
09:56:09.890: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
09:56:09.893: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
09:56:09.894: Failed to load 'en-US' text for module: 'decklink-captions.dll'
09:56:09.894: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll'
09:56:09.915: [AMF] Unable to load 'amfrt64.dll', error code 126.
09:56:09.917: [AMF] AMF Test failed due to one or more errors.
09:56:09.917: Failed to initialize module 'enc-amf.dll'
09:56:09.923: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
09:56:09.927: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
09:56:09.927: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
09:56:09.932: [obs-browser]: Version 2.14.3
09:56:09.932: [obs-browser]: CEF Version 75.1.16+g16a67c4+chromium-75.0.3770.100
09:56:09.934: NVENC supported
09:56:09.935: [noise suppress: Nvidia RTX denoiser disabled, redistributable not found]
09:56:09.998: Couldn't find VLC installation, VLC video source disabled
09:56:10.004: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
09:56:10.004: No blackmagic support
09:56:10.008: ---------------------------------
09:56:10.008: Loaded Modules:
09:56:10.008: win-wasapi.dll
09:56:10.008: win-mf.dll
09:56:10.008: win-dshow.dll
09:56:10.008: win-decklink.dll
09:56:10.008: win-capture.dll
09:56:10.008: vlc-video.dll
09:56:10.008: text-freetype2.dll
09:56:10.008: rtmp-services.dll
09:56:10.008: obs-x264.dll
09:56:10.008: obs-vst.dll
09:56:10.008: obs-transitions.dll
09:56:10.008: obs-text.dll
09:56:10.008: obs-qsv11.dll
09:56:10.008: obs-outputs.dll
09:56:10.008: obs-filters.dll
09:56:10.008: obs-ffmpeg.dll
09:56:10.008: obs-browser.dll
09:56:10.008: image-source.dll
09:56:10.008: frontend-tools.dll
09:56:10.008: enc-amf.dll
09:56:10.008: decklink-ouput-ui.dll
09:56:10.008: decklink-captions.dll
09:56:10.008: coreaudio-encoder.dll
09:56:10.008: ---------------------------------
09:56:10.009: ==== Startup complete ===============================================
09:56:10.019: No scene file found, creating default scene
09:56:10.019: All scene data cleared
09:56:10.019: ------------------------------------------------
09:56:10.043: WASAPI: Device 'ASUS VG24V (NVIDIA High Definition Audio)' [48000 Hz] initialized
09:56:10.043: Switched to scene 'Scene'
09:56:10.043: Failed to glob scene collections
09:56:31.929:
09:56:31.929: ==== Auto-config wizard testing commencing ======

09:56:37.990: ---------------------------------
09:56:37.990: video settings reset:
09:56:37.990: base resolution: 1920x1080
09:56:37.990: output resolution: 1920x1080
09:56:37.990: downscale filter: Bicubic
09:56:37.990: fps: 60/1
09:56:37.990: format: NV12
09:56:37.990: YUV mode: 709/Partial
09:56:37.990: NV12 texture support enabled
09:56:38.001:
09:56:38.001: ==== Auto-config wizard testing stopping ========

09:56:51.550: User added source 'MC' (game_capture) to scene 'Scene'
09:56:55.827: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:56:55.843: [game-capture: 'MC'] capture stopped
09:56:57.843: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:56:57.859: [game-capture: 'MC'] capture stopped
09:56:59.860: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:56:59.876: [game-capture: 'MC'] capture stopped
09:57:01.877: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:01.893: [game-capture: 'MC'] capture stopped
09:57:03.894: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:03.909: [game-capture: 'MC'] capture stopped
09:57:05.910: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:05.926: [game-capture: 'MC'] capture stopped
09:57:07.927: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:07.943: [game-capture: 'MC'] capture stopped
09:57:09.944: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:09.959: [game-capture: 'MC'] capture stopped
09:57:11.960: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:11.976: [game-capture: 'MC'] capture stopped
09:57:13.977: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:13.993: [game-capture: 'MC'] capture stopped
09:57:15.628: Settings changed (hotkeys)
09:57:15.628: ------------------------------------------------
09:57:15.993: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:16.009: [game-capture: 'MC'] capture stopped
09:57:18.010: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:18.026: [game-capture: 'MC'] capture stopped
09:57:20.026: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:20.043: [game-capture: 'MC'] capture stopped
09:57:22.044: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:22.059: [game-capture: 'MC'] capture stopped
09:57:24.060: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:24.076: [game-capture: 'MC'] capture stopped
09:57:26.077: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:26.093: [game-capture: 'MC'] capture stopped
09:57:28.093: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:28.109: [game-capture: 'MC'] capture stopped
09:57:28.247: User Removed source 'MC' (game_capture) from scene 'Scene'
09:57:34.285: User added scene 'Minecraft'
09:57:34.286: User switched to scene 'Minecraft'
09:57:38.686: User added source 'MC' (game_capture) to scene 'Minecraft'
09:57:42.527: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:42.543: [game-capture: 'MC'] capture stopped
09:57:44.543: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:44.559: [game-capture: 'MC'] capture stopped
09:57:46.559: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:46.576: [game-capture: 'MC'] capture stopped
09:57:48.576: [game-capture: 'MC'] attempting to hook process: javaw.exe
09:57:48.605: [game-capture: 'MC'] gl shared texture capture successful
09:57:48.609: [game-capture: 'MC'] shared texture capture successful
09:58:19.942: Starting recording due to hotkey
09:58:20.025: [jim-nvenc: 'simple_h264_recording'] settings:
09:58:20.025: rate_control: CQP
09:58:20.025: bitrate: 0
09:58:20.025: cqp: 23
09:58:20.025: keyint: 250
09:58:20.025: preset: hq
09:58:20.025: profile: high
09:58:20.025: width: 1920
09:58:20.025: height: 1080
09:58:20.025: 2-pass: false
09:58:20.025: b-frames: 2
09:58:20.025: lookahead: false
09:58:20.025: psycho_aq: true
09:58:20.025:
09:58:20.047: ---------------------------------
09:58:20.047: [FFmpeg aac encoder: 'simple_aac_recording'] bitrate: 192, channels: 2, channel_layout: 3
09:58:20.047:
09:58:20.054: ==== Recording Start ===============================================
09:58:20.054: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/Joe/Videos/2021-07-06 09-58-19.mkv'...
09:58:42.080: Stopping recording due to hotkey
09:58:42.320: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/Joe/Videos/2021-07-06 09-58-19.mkv' stopped
09:58:42.320: Output 'simple_file_output': stopping
09:58:42.320: Output 'simple_file_output': Total frames output: 1323
09:58:42.320: Output 'simple_file_output': Total drawn frames: 1336
09:58:42.320: ==== Recording Stop ================================================

1625580061801.png
 

Attachments

  • 2021-07-06 09-56-09.txt
    9.8 KB · Views: 4

koala

Active Member
Yes, that's the expected bandwidth/size for the quality you configured, especially if the footage is high motion.
 

threeweeks

New Member
Yes, that's the expected bandwidth/size for the quality you configured, especially if the footage is high motion.
but if i were to make a youtube video thats 20 minutes long, it would be 7 GB, and thats unacceptable and confusing concidering when I download a youtube video, it is only 1 megabyte for 1 minute at a decent quality higher then mine
 

Lawrence_SoCal

Active Member
You are confusing what you upload with what YouTube transcodes (with heavy compression) and distributes (2 completely different things). lots of articles about how YouTube (Facebook, and others) ingest video and then transcode for more bandwidth efficient distribution

if you ask Why? the short answer is 99.9% of folks computers aren't capable of doing real-time encoding of highly compressed (recent codec), decent quality video. So, the fallback is to use the less demanding encoding (still hard) and accept a single upload live stream of H.264 source video, then using dedicated processing in their server farms to re-encode for MUCH lower bandwidth (and video quality suffers as a result) for re-distribution. If you are interested there are in-depth technical articles that go into the details (which vary by streaming provider, but basic concept is largely the same). Things like how many subscribers and 'live' viewers impact the re-encoding algorithms selected for a given video

For recording, and editing locally, then uploading, there are then other articles on how to optimize your local recording, and then post-processing video editing, so the final video looks 'better' once streaming platform re-encodes
*if* you are not editing the video, then you have to make sure recording settings in OBS are optimized.
if you are editing the video before uploading, the final rendered video settings is more important
 

koala

Active Member
but if i were to make a youtube video thats 20 minutes long, it would be 7 GB, and thats unacceptable and confusing concidering when I download a youtube video, it is only 1 megabyte for 1 minute at a decent quality higher then mine
It's difficult to explain that you're probably comparing two vastly different videos. The amount of detail in the original matters very much. The higher the detail, the higher the required file size. If you use game graphics settings with less detail, the resulting video is vastly smaller - with the same encoding settings in OBS. May be the creator other videos tuned down some graphics settings without telling you.

It's also the motion. Low motion requires less space than high motion. You record Minecraft as far as I remember, and I remember extremely fast paced videos where every frame is vastly different to the previous frame, so there is not much compression possible. If you do the same thing slowly, the resulting video is much smaller.

If you want to create small videos with the same (low) quality as it appears on Youtube, you need to set your recording encoder to "(same as stream)" and set the desired bitrate in the streaming section. To simulate a Youtube video, use something between 4000-8000 kbps.
 
Top