Seanbsims79
New Member
i have used obs before and this is the first time i am seeing this. i have already updated all of my drivers. i cant think of what else to do, please help.
22:13:50.026: CPU Name: AMD Ryzen 5 2400G with Radeon Vega Graphics
22:13:50.027: CPU Speed: 3593MHz
22:13:50.027: Physical Cores: 4, Logical Cores: 8
22:13:50.027: Physical Memory: 14249MB Total, 9305MB Free
22:13:50.027: Windows Version: 10.0 Build 17763 (revision: 1039; 64-bit)
22:13:50.027: Running as administrator: false
22:13:50.027: Aero is Enabled (Aero is always on for windows 8 and above)
22:13:50.027: Windows 10 Gaming Features:
22:13:50.027: Game DVR: On
22:13:50.030: Sec. Software Status:
22:13:50.034: Windows Defender Antivirus: enabled (AV)
22:13:50.034: McAfee VirusScan: disabled (AV)
22:13:50.034: McAfee Firewall: disabled (FW)
22:13:50.034: Windows Firewall: enabled (FW)
22:13:50.034: Windows Defender Antivirus: enabled (ASW)
22:13:50.034: McAfee VirusScan: disabled (ASW)
22:13:50.035: Current Date/Time: 2020-02-17, 22:13:50
22:13:50.035: Browser Hardware Acceleration: true
22:13:50.035: Portable mode: false
22:13:50.566: OBS 23.2.1 (64-bit, windows)
22:13:50.566: ---------------------------------
22:13:50.567: ---------------------------------
22:13:50.567: audio settings reset:
22:13:50.567: samples per sec: 44100
22:13:50.567: speakers: 2
22:13:50.569: ---------------------------------
22:13:50.569: Initializing D3D11...
22:13:50.569: Available Video Adapters:
22:13:50.573: Adapter 0: NVIDIA GeForce GTX 1050 Ti
22:13:50.573: Dedicated VRAM: 4213178368
22:13:50.573: Shared VRAM: 3175729152
22:13:50.573: output 0: pos={0, 0}, size={1920, 1080}, attached=true
22:13:50.573: output 1: pos={1920, 11}, size={1920, 1080}, attached=true
22:13:50.573: Adapter 1: AMD 15DD Graphics
22:13:50.573: Dedicated VRAM: 2132303872
22:13:50.573: Shared VRAM: 3175729152
22:13:50.575: Loading up D3D11 on adapter NVIDIA GeForce GTX 1050 Ti (0)
22:13:50.661: D3D11 loaded successfully, feature level used: 45056
22:13:50.761: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.761: Pass (0) <> missing vertex shader!
22:13:50.763: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.763: Pass (0) <> missing vertex shader!
22:13:50.766: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.766: Pass (0) <> missing vertex shader!
22:13:50.769: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.769: Pass (0) <> missing vertex shader!
22:13:50.771: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.771: Pass (0) <> missing vertex shader!
22:13:50.774: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.774: Pass (0) <> missing vertex shader!
22:13:50.777: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.777: Pass (0) <> missing vertex shader!
22:13:50.780: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.780: Pass (0) <> missing vertex shader!
22:13:50.784: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.784: Pass (0) <> missing vertex shader!
22:13:50.787: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.787: Pass (0) <> missing vertex shader!
22:13:50.791: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.791: Pass (0) <> missing vertex shader!
22:13:50.794: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.794: Pass (0) <> missing vertex shader!
22:13:50.798: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.798: Pass (0) <> missing vertex shader!
22:13:50.801: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.801: Pass (0) <> missing vertex shader!
22:13:50.805: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.805: Pass (0) <> missing vertex shader!
22:13:50.808: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.808: Pass (0) <> missing vertex shader!
22:13:50.812: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.812: Pass (0) <> missing vertex shader!
22:13:50.815: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.815: Pass (0) <> missing vertex shader!
22:13:50.818: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.819: Pass (0) <> missing vertex shader!
22:13:50.821: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.821: Pass (0) <> missing vertex shader!
22:13:50.824: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.824: Pass (0) <> missing vertex shader!
22:13:50.827: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.827: Pass (0) <> missing vertex shader!
22:13:50.830: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.830: Pass (0) <> missing vertex shader!
22:13:51.134: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0):
22:13:51.134: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.134:
22:13:51.134: Pass (0) <> missing pixel shader!
22:13:51.137: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0):
22:13:51.137: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.137:
22:13:51.137: Pass (0) <> missing pixel shader!
22:13:51.140: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0):
22:13:51.140: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.140:
22:13:51.140: Pass (0) <> missing pixel shader!
22:13:51.195: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll'
22:13:51.199: ---------------------------------
22:13:51.199: Initializing OpenGL...
22:13:51.704: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
22:13:51.704: OpenGL loaded successfully, version 4.6.0 NVIDIA 442.19, shading language 4.60 NVIDIA
22:13:51.704: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.
22:13:51.752: Error compiling shader:
22:13:51.752: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.752:
22:13:51.752:
22:13:51.752: device_vertexshader_create (GL) failed
22:13:51.752: Pass (0) <> missing vertex shader!
22:13:51.753: Error compiling shader:
22:13:51.753: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.753:
22:13:51.753:
22:13:51.753: device_vertexshader_create (GL) failed
22:13:51.753: Pass (0) <> missing vertex shader!
22:13:51.754: Error compiling shader:
22:13:51.754: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.754:
22:13:51.754:
22:13:51.754: device_vertexshader_create (GL) failed
22:13:51.754: Pass (0) <> missing vertex shader!
22:13:51.756: Error compiling shader:
22:13:51.756: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.756:
22:13:51.756:
22:13:51.756: device_vertexshader_create (GL) failed
22:13:51.756: Pass (0) <> missing vertex shader!
22:13:51.757: Error compiling shader:
22:13:51.757: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.757:
22:13:51.757:
22:13:51.757: device_vertexshader_create (GL) failed
22:13:51.757: Pass (0) <> missing vertex shader!
22:13:51.758: Error compiling shader:
22:13:51.758: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.758:
22:13:51.758:
22:13:51.758: device_vertexshader_create (GL) failed
22:13:51.758: Pass (0) <> missing vertex shader!
22:13:51.759: Error compiling shader:
22:13:51.759: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.759:
22:13:51.759:
22:13:51.759: device_vertexshader_create (GL) failed
22:13:51.759: Pass (0) <> missing vertex shader!
22:13:51.760: Error compiling shader:
22:13:51.760: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.760:
22:13:51.760:
22:13:51.760: device_vertexshader_create (GL) failed
22:13:51.760: Pass (0) <> missing vertex shader!
22:13:51.761: Error compiling shader:
22:13:51.761: 0(30) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.761:
22:13:51.761:
22:13:51.761: device_vertexshader_create (GL) failed
22:13:51.761: Pass (0) <> missing vertex shader!
22:13:51.762: Error compiling shader:
22:13:51.762: 0(30) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.762:
22:13:51.762:
22:13:51.763: device_vertexshader_create (GL) failed
22:13:51.763: Pass (0) <> missing vertex shader!
22:13:51.764: Error compiling shader:
22:13:51.764: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.764:
22:13:51.764:
22:13:51.765: device_vertexshader_create (GL) failed
22:13:51.765: Pass (0) <> missing vertex shader!
22:13:51.773: Error compiling shader:
22:13:51.773: 0(20) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.773:
22:13:51.773:
22:13:51.774: device_pixelshader_create (GL) failed
22:13:51.774: Pass (0) <> missing pixel shader!
22:13:51.775: Error compiling shader:
22:13:51.775: 0(20) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.775:
22:13:51.775:
22:13:51.776: device_pixelshader_create (GL) failed
22:13:51.776: Pass (0) <> missing pixel shader!
22:13:51.777: Error compiling shader:
22:13:51.777: 0(21) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.777:
22:13:51.777:
22:13:51.777: device_pixelshader_create (GL) failed
22:13:51.777: Pass (0) <> missing pixel shader!
22:13:51.787: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated.
22:25:13.355: Freeing OBS context data
22:25:13.359: == Profiler Results =============================
22:25:13.359: run_program_init: 683544 ms
22:25:13.359: ┣OBSApp::AppInit: 46.996 ms
22:25:13.359: ┃ ┗OBSApp::InitLocale: 22.219 ms
22:25:13.359: ┗OBSApp::OBSInit: 1761.21 ms
22:25:13.359: ┣obs_startup: 8.382 ms
22:25:13.359: ┗OBSBasic::OBSInit: 1221.63 ms
22:25:13.359: ┣OBSBasic::InitBasicConfig: 1.122 ms
22:25:13.359: ┣OBSBasic::ResetAudio: 0.291 ms
22:25:13.359: ┗OBSBasic::ResetVideo: 1220.16 ms
22:25:13.359: obs_hotkey_thread(25 ms): min=0.004 ms, median=0.011 ms, max=1.664 ms, 99th percentile=0.142 ms, 100% below 25 ms
22:25:13.359: audio_thread(Audio): min=0 ms, median=0.028 ms, max=0.608 ms, 99th percentile=0.048 ms
22:25:13.359: =================================================
22:25:13.359: == Profiler Time Between Calls ==================
22:25:13.359: obs_hotkey_thread(25 ms): min=24.083 ms, median=25.005 ms, max=60.574 ms, 85.5182% within ±2% of 25 ms (0.0441517% lower, 14.4376% higher)
22:25:13.359: =================================================
22:25:13.374: Number of memory leaks: 252
22:13:50.026: CPU Name: AMD Ryzen 5 2400G with Radeon Vega Graphics
22:13:50.027: CPU Speed: 3593MHz
22:13:50.027: Physical Cores: 4, Logical Cores: 8
22:13:50.027: Physical Memory: 14249MB Total, 9305MB Free
22:13:50.027: Windows Version: 10.0 Build 17763 (revision: 1039; 64-bit)
22:13:50.027: Running as administrator: false
22:13:50.027: Aero is Enabled (Aero is always on for windows 8 and above)
22:13:50.027: Windows 10 Gaming Features:
22:13:50.027: Game DVR: On
22:13:50.030: Sec. Software Status:
22:13:50.034: Windows Defender Antivirus: enabled (AV)
22:13:50.034: McAfee VirusScan: disabled (AV)
22:13:50.034: McAfee Firewall: disabled (FW)
22:13:50.034: Windows Firewall: enabled (FW)
22:13:50.034: Windows Defender Antivirus: enabled (ASW)
22:13:50.034: McAfee VirusScan: disabled (ASW)
22:13:50.035: Current Date/Time: 2020-02-17, 22:13:50
22:13:50.035: Browser Hardware Acceleration: true
22:13:50.035: Portable mode: false
22:13:50.566: OBS 23.2.1 (64-bit, windows)
22:13:50.566: ---------------------------------
22:13:50.567: ---------------------------------
22:13:50.567: audio settings reset:
22:13:50.567: samples per sec: 44100
22:13:50.567: speakers: 2
22:13:50.569: ---------------------------------
22:13:50.569: Initializing D3D11...
22:13:50.569: Available Video Adapters:
22:13:50.573: Adapter 0: NVIDIA GeForce GTX 1050 Ti
22:13:50.573: Dedicated VRAM: 4213178368
22:13:50.573: Shared VRAM: 3175729152
22:13:50.573: output 0: pos={0, 0}, size={1920, 1080}, attached=true
22:13:50.573: output 1: pos={1920, 11}, size={1920, 1080}, attached=true
22:13:50.573: Adapter 1: AMD 15DD Graphics
22:13:50.573: Dedicated VRAM: 2132303872
22:13:50.573: Shared VRAM: 3175729152
22:13:50.575: Loading up D3D11 on adapter NVIDIA GeForce GTX 1050 Ti (0)
22:13:50.661: D3D11 loaded successfully, feature level used: 45056
22:13:50.761: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.761: Pass (0) <> missing vertex shader!
22:13:50.763: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.763: Pass (0) <> missing vertex shader!
22:13:50.766: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.766: Pass (0) <> missing vertex shader!
22:13:50.769: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.769: Pass (0) <> missing vertex shader!
22:13:50.771: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.771: Pass (0) <> missing vertex shader!
22:13:50.774: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.774: Pass (0) <> missing vertex shader!
22:13:50.777: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.777: Pass (0) <> missing vertex shader!
22:13:50.780: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.780: Pass (0) <> missing vertex shader!
22:13:50.784: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.784: Pass (0) <> missing vertex shader!
22:13:50.787: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.787: Pass (0) <> missing vertex shader!
22:13:50.791: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.791: Pass (0) <> missing vertex shader!
22:13:50.794: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.794: Pass (0) <> missing vertex shader!
22:13:50.798: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.798: Pass (0) <> missing vertex shader!
22:13:50.801: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.801: Pass (0) <> missing vertex shader!
22:13:50.805: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.805: Pass (0) <> missing vertex shader!
22:13:50.808: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.808: Pass (0) <> missing vertex shader!
22:13:50.812: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.812: Pass (0) <> missing vertex shader!
22:13:50.815: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.815: Pass (0) <> missing vertex shader!
22:13:50.818: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.819: Pass (0) <> missing vertex shader!
22:13:50.821: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.821: Pass (0) <> missing vertex shader!
22:13:50.824: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.824: Pass (0) <> missing vertex shader!
22:13:50.827: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.827: Pass (0) <> missing vertex shader!
22:13:50.830: device_vertexshader_create (D3D11): Unknown Semantic Name
22:13:50.830: Pass (0) <> missing vertex shader!
22:13:51.134: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique Draw, pass 0):
22:13:51.134: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique Draw, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.134:
22:13:51.134: Pass (0) <> missing pixel shader!
22:13:51.137: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawAlphaDivide, pass 0):
22:13:51.137: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawAlphaDivide, pass 0)(15,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.137:
22:13:51.137: Pass (0) <> missing pixel shader!
22:13:51.140: device_pixelshader_create (D3D11): Compiler warnings/errors for ../../data/libobs/area.effect (Pixel shader, technique DrawUpscale, pass 0):
22:13:51.140: C:\Program Files (x86)\obs-studio\data\libobs\area.effect (Pixel shader, technique DrawUpscale, pass 0)(25,6-21): error X3004: undeclared identifier 'obs_glsl_compile'
22:13:51.140:
22:13:51.140: Pass (0) <> missing pixel shader!
22:13:51.195: Failed to initialize obs video (-1) with graphics_module='libobs-d3d11.dll', retrying with graphics_module='libobs-opengl.dll'
22:13:51.199: ---------------------------------
22:13:51.199: Initializing OpenGL...
22:13:51.704: Loading up OpenGL on adapter NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
22:13:51.704: OpenGL loaded successfully, version 4.6.0 NVIDIA 442.19, shading language 4.60 NVIDIA
22:13:51.704: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.
22:13:51.752: Error compiling shader:
22:13:51.752: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.752:
22:13:51.752:
22:13:51.752: device_vertexshader_create (GL) failed
22:13:51.752: Pass (0) <> missing vertex shader!
22:13:51.753: Error compiling shader:
22:13:51.753: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.753:
22:13:51.753:
22:13:51.753: device_vertexshader_create (GL) failed
22:13:51.753: Pass (0) <> missing vertex shader!
22:13:51.754: Error compiling shader:
22:13:51.754: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.754:
22:13:51.754:
22:13:51.754: device_vertexshader_create (GL) failed
22:13:51.754: Pass (0) <> missing vertex shader!
22:13:51.756: Error compiling shader:
22:13:51.756: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.756:
22:13:51.756:
22:13:51.756: device_vertexshader_create (GL) failed
22:13:51.756: Pass (0) <> missing vertex shader!
22:13:51.757: Error compiling shader:
22:13:51.757: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.757:
22:13:51.757:
22:13:51.757: device_vertexshader_create (GL) failed
22:13:51.757: Pass (0) <> missing vertex shader!
22:13:51.758: Error compiling shader:
22:13:51.758: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.758:
22:13:51.758:
22:13:51.758: device_vertexshader_create (GL) failed
22:13:51.758: Pass (0) <> missing vertex shader!
22:13:51.759: Error compiling shader:
22:13:51.759: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.759:
22:13:51.759:
22:13:51.759: device_vertexshader_create (GL) failed
22:13:51.759: Pass (0) <> missing vertex shader!
22:13:51.760: Error compiling shader:
22:13:51.760: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.760:
22:13:51.760:
22:13:51.760: device_vertexshader_create (GL) failed
22:13:51.760: Pass (0) <> missing vertex shader!
22:13:51.761: Error compiling shader:
22:13:51.761: 0(30) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.761:
22:13:51.761:
22:13:51.761: device_vertexshader_create (GL) failed
22:13:51.761: Pass (0) <> missing vertex shader!
22:13:51.762: Error compiling shader:
22:13:51.762: 0(30) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.762:
22:13:51.762:
22:13:51.763: device_vertexshader_create (GL) failed
22:13:51.763: Pass (0) <> missing vertex shader!
22:13:51.764: Error compiling shader:
22:13:51.764: 0(29) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.764:
22:13:51.764:
22:13:51.765: device_vertexshader_create (GL) failed
22:13:51.765: Pass (0) <> missing vertex shader!
22:13:51.773: Error compiling shader:
22:13:51.773: 0(20) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.773:
22:13:51.773:
22:13:51.774: device_pixelshader_create (GL) failed
22:13:51.774: Pass (0) <> missing pixel shader!
22:13:51.775: Error compiling shader:
22:13:51.775: 0(20) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.775:
22:13:51.775:
22:13:51.776: device_pixelshader_create (GL) failed
22:13:51.776: Pass (0) <> missing pixel shader!
22:13:51.777: Error compiling shader:
22:13:51.777: 0(21) : error C1503: undefined variable "obs_glsl_compile"
22:13:51.777:
22:13:51.777:
22:13:51.777: device_pixelshader_create (GL) failed
22:13:51.777: Pass (0) <> missing pixel shader!
22:13:51.787: Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated.
22:25:13.355: Freeing OBS context data
22:25:13.359: == Profiler Results =============================
22:25:13.359: run_program_init: 683544 ms
22:25:13.359: ┣OBSApp::AppInit: 46.996 ms
22:25:13.359: ┃ ┗OBSApp::InitLocale: 22.219 ms
22:25:13.359: ┗OBSApp::OBSInit: 1761.21 ms
22:25:13.359: ┣obs_startup: 8.382 ms
22:25:13.359: ┗OBSBasic::OBSInit: 1221.63 ms
22:25:13.359: ┣OBSBasic::InitBasicConfig: 1.122 ms
22:25:13.359: ┣OBSBasic::ResetAudio: 0.291 ms
22:25:13.359: ┗OBSBasic::ResetVideo: 1220.16 ms
22:25:13.359: obs_hotkey_thread(25 ms): min=0.004 ms, median=0.011 ms, max=1.664 ms, 99th percentile=0.142 ms, 100% below 25 ms
22:25:13.359: audio_thread(Audio): min=0 ms, median=0.028 ms, max=0.608 ms, 99th percentile=0.048 ms
22:25:13.359: =================================================
22:25:13.359: == Profiler Time Between Calls ==================
22:25:13.359: obs_hotkey_thread(25 ms): min=24.083 ms, median=25.005 ms, max=60.574 ms, 85.5182% within ±2% of 25 ms (0.0441517% lower, 14.4376% higher)
22:25:13.359: =================================================
22:25:13.374: Number of memory leaks: 252