David Harry
New Member
This is an example of some PS5 SDR game capture footage that may be useful to some.
Here's a basic workflow for this video.
1. A MacBook Pro M1 Max was used.
2. A UVC interface by Kuhaimi was used ****************3H3erPO
3. Game capture was from a PS5 set to 1080 60FPS (59.94FPS) for its output in SDR.
4. The capture was via OBS 29 using the ProRes 422 HQ hardware CODEC in 1080 60FPS (59.94FPS).
5. The ProRes capture was edited in DaVinci Resolve Studio in 4K 60FPS (UHD 59.94FPS). This applies an upscale to the original 1080 recording using Lanczos.
6. The edit was then exported from Resolve using the Apple H.265 hardware codec at 100Mb/s 4K 60FPS (UHD 59.94FPS) and then uploaded to YouTube.
There are a lot of variables that can be selected in this workflow, such as CODECs and bit rates etc. To suit personal preference. However, outside of using an uncompressed end to end workflow, this example and workflow is going to produce very good final quality on YouTube for a 1080 source.
Cheers,
Dave.
Here's a basic workflow for this video.
1. A MacBook Pro M1 Max was used.
2. A UVC interface by Kuhaimi was used ****************3H3erPO
3. Game capture was from a PS5 set to 1080 60FPS (59.94FPS) for its output in SDR.
4. The capture was via OBS 29 using the ProRes 422 HQ hardware CODEC in 1080 60FPS (59.94FPS).
5. The ProRes capture was edited in DaVinci Resolve Studio in 4K 60FPS (UHD 59.94FPS). This applies an upscale to the original 1080 recording using Lanczos.
6. The edit was then exported from Resolve using the Apple H.265 hardware codec at 100Mb/s 4K 60FPS (UHD 59.94FPS) and then uploaded to YouTube.
There are a lot of variables that can be selected in this workflow, such as CODECs and bit rates etc. To suit personal preference. However, outside of using an uncompressed end to end workflow, this example and workflow is going to produce very good final quality on YouTube for a 1080 source.
Cheers,
Dave.